Only thing i could think of is how sensitive it is with which squares its in like not sure which phase exactly but i have noticed it alot on one where he runs from the right side to the left side first pillar (where you start, straight after boat that first pillar side) to mage the green phase he sometimes has to be in the exact square next to pillar before he mages and the snakelings are in its way SOMETIMES and hell run past them then go forward in the poision then back and right clicks 'walk here' to get in position by that time the green phase has dissapeared
I mean the squares really doesnt have to be in exact point but i could see from the scripting point of view how easy it would be to just add a specific tile? maybe adding more then one tile for it to be ok to continue on attacking zulrah? you the boss scripter man i wouldnt know
i mean its not a big deal but if you planning to fully stable it and make it perfect it could be something you could change in future?
itll mean more dps/faster kills thats all
another thing switching the right prayer a little tad earlier before the zulrah hits ive noticed it also sometimes itll care too much about what the snakelings attacks are and the zulrah will throw a mage hitting 40s but you protecting snakelings max hit of 15, i would assume we all use 2 ring of recoils on invent so we could probably tank it over the zulrah hit maybe im wrong but again its not much of a big deal
great script fruity