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Trunkss

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  1. switched those two around, it now eats, but it now eats all my lobsters aha.. Also having the same problem with the doors, looks for closed doors, then crashes once its opened the doors I used this beforehand but changed it cause it wasn't working, now realised its to do with my cases being the wrong way around, Thanks anyway bro None of this made any sence to me..
  2. package theiving; import org.osbot.rs07.api.map.Area; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.util.concurrent.TimeUnit; import java.awt.*; @ScriptManifest(author = "Sherbie", info = "My first script", name = "Warrior thiever", version = 0.7, logo = "") public class main extends Script { private int count = 0; private int failed = 0; public int Lobster; private long timeBegan = System.currentTimeMillis(); private long timeRan; private int beginningXP; private int currentXp; private int xpGained; private int xpPerHour; private double nextLevelXp; private double xpTillNextLevel; private long timeTNL; public final static Area door_tile = new Area(3287, 3172, 3287, 3271); final int[] XP_TABLE = { 0, 0, 83, 174, 276, 388, 512, 650, 801, 969, 1154, 1358, 1584, 1833, 2107, 2411, 2746, 3115, 3523, 3973, 4470, 5018, 5624, 6291, 7028, 7842, 8740, 9730, 10824, 12031, 13363, 14833, 16456, 18247, 20224, 22406, 24815, 27473, 30408, 33648, 37224, 41171, 45529, 50339, 55649, 61512, 67983, 75127, 83014, 91721, 101333, 111945, 123660, 136594, 150872, 166636, 184040, 203254, 224466, 247886, 273742, 302288, 333804, 368599, 407015, 449428, 496254, 547953, 605032, 668051, 737627, 814445, 899257, 992895, 1096278, 1210421, 1336443, 1475581, 1629200, 1798808, 1986068, 2192818, 2421087, 2673114, 2951373, 3258594, 3597792, 3972294, 4385776, 4842295, 5346332, 5902831, 6517253, 7195629, 7944614, 8771558, 9684577, 10692629, 11805606, 13034431, 200000000 }; private Position[] path = { new Position(3290, 3174, 0), new Position(3293, 3178, 0), new Position(3288, 3181, 0), new Position(3281, 3180, 0), new Position(3276, 3175, 0), new Position(3274, 3170, 0), new Position(3270, 3166, 0), }; private Position[] path2 = { new Position(3270, 3166, 0), new Position(3274, 3170, 0), new Position(3276, 3175, 0), new Position(3281, 3180, 0), new Position(3288, 3181, 0), new Position(3293, 3178, 0), new Position(3290, 3174, 0), }; @Override public void onStart() { timeBegan = System.currentTimeMillis(); beginningXP = skills.getExperience(Skill.THIEVING); timeTNL = 0; log("Welcome to Simple Al-Kharid Warrior Pickpocketer"); log("If you experience any issues while running this script please report them to me on the forums."); log("Enjoy the script, gain some thieving levels!."); } private enum State { BANK, STEAL, EAT, WAIT }; private State getState() { if(inventory.isEmptyExcept("Coins")) return State.BANK; Entity warrior = npcs.closest("Al-Kharid warrior"); if (warrior != null) return State.STEAL; if(myPlayer().getHealth() <= 30) return State.EAT; return State.WAIT; } @Override public int onLoop() throws InterruptedException { switch (getState()) { case BANK: Entity door = objects.closest(door_tile, 6837); if (door.exists()) { log("Opening door."); door.interact("Open"); } else { log("Cannot find door."); localWalker.walkPath(path); sleep(random(400, 650)); objects.closest("Bank booth").interact("Bank"); sleep(random(300, 900)); if (getBank().isOpen()) { getBank().withdraw("Lobster", 10); } else { Entity b = objects.closest("Bank booth"); if (b != null && b.exists()) b.interact("Bank"); sleep(random(400, 600)); localWalker.walkPath(path2); } if (door.exists()) { log("Opening door."); door.interact("Open"); } else log("Cannot find door."); } break; case STEAL: Entity warrior = npcs.closest("Al-Kharid warrior"); if(myPlayer().getHeight() > 220) { sleep(random(5000, 7500)); failed = +1; } if (warrior != null) { warrior.interact("Pickpocket"); count = +1; sleep(random(300, 500)); } break; case EAT: this.inventory.interact(this.inventory.getSlot("Lobster"), "Eat"); break; case WAIT: sleep(random(200, 800)); break; } return random(200, 300); } @Override public void onExit() { log("Thanks for running my Thiever!"); } @Override public void onPaint(Graphics2D g) { timeRan = System.currentTimeMillis() - this.timeBegan; currentXp = skills.getExperience(Skill.THIEVING); xpPerHour = (int)( xpGained / ((System.currentTimeMillis() - this.timeBegan) / 3600000.0D)); xpGained = currentXp - beginningXP; xpTillNextLevel = nextLevelXp - currentXp; if (xpGained >= 1) { timeTNL = (long) ((xpTillNextLevel / xpPerHour) * 3600000); } super.onPaint(g); g.setColor(Color.WHITE); g.drawString("Start XP: " + beginningXP, 5, 280); g.drawString("Next Level" + ft(timeTNL), 5, 290); g.drawString("XP Gained" + xpGained, 5, 300); g.setColor(Color.GREEN); g.drawString("Pockets Attepmted: " + count, 5, 310); g.drawString(ft(timeRan), 5, 320); g.setColor(Color.ORANGE); g.drawString("Failed: " + failed, 5, 330); } private String ft(long duration) { String res = ""; long days = TimeUnit.MILLISECONDS.toDays(duration); long hours = TimeUnit.MILLISECONDS.toHours(duration) - TimeUnit.DAYS.toHours(TimeUnit.MILLISECONDS.toDays(duration)); long minutes = TimeUnit.MILLISECONDS.toMinutes(duration) - TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS .toHours(duration)); long seconds = TimeUnit.MILLISECONDS.toSeconds(duration) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS .toMinutes(duration)); if (days == 0) { res = (hours + ":" + minutes + ":" + seconds); } else { res = (days + ":" + hours + ":" + minutes + ":" + seconds); } return res; } } I'm a complete noob, so I bet it's terrible.. That's my whole code for it If you see anything that can be done better please let me know aha
  3. Hey guys, I'm trying To make a Thiever bot which Thieves, So far I can make the bot walk to the bank, collect food and start thieving, but once my hp gets low my bot don't eat. here is my code: if(myPlayer().getHealth() <= 30) return State.EAT; case EAT: this.inventory.interact(this.inventory.getSlot("Lobster"), "Eat"); break; no errors, just the bot don't eat. I'm also having trouble getting to check if a door is open and if it isn't getting the bot to open it public final static Area door_tile = new Area(3287, 3172, 3287, 3271); Entity door = objects.closest(door_tile, 6837); if (door.exists()) { log("Opening door."); door.interact("Open"); } else { log("Cannot find door."); The problem I'm having is if it sees the closed door It opens it, then hunts for nearby closed doors, opens them too then crashes once theres no more to open. I've looked through a few help threads but none seem to work Thanks in advance, Sherbie
  4. Tried that, But when you pickpocket you animate so it slows down the pickpocketing process worked like a charm, Thanks
  5. Hey guys, I'm trying to make a thieving bot for personal use, I've got everything sorted except my bot keeps clicking pickpocket while I'm stunned, How would I get it to stop Clicking while I'm stunned? Many thanks, Sherbie
  6. my bot stops working at banking, it'll open the bank and deposit the stuff but it won't close the bank and go back cutting
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