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Everything posted by Bobrocket
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Real-Life RuneScape? Man gets arrested for cutting yew logs
Bobrocket replied to Bobrocket's topic in Spam/Off Topic
Thanks guys! I already have a few more articles written, and I am in the process of writing more. They will be queued daily so I don't post them all at once :p -
If you reserved your upgrade beforehand, yes. Otherwise I don't think so.
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Real-Life RuneScape? Man gets arrested for cutting yew logs
Bobrocket replied to Bobrocket's topic in Spam/Off Topic
Thanks! I have a few posts lined up so you should definitely follow the blog ;) I draw my inspiration from sites like The Onion and ClickHole as you might be able to tell :p -
FALADOR, GILENIOR – After a restless turn of events, twenty-three year old Stephen Collins was arrested by local authorities after embedding an axe inside a one-hundred year old yew tree. Citing his previous activity, Collins states how he “did not macro”, and that this was a “mistake by Jagex”. Authorities believe that Collins had committed the crime after spending a twenty-four hour binge session on popular MMORPG RuneScape, at which point his power was cut. Forensics have reported that a trail of Doritos and four two-litre bottles of urine were found in Collins’ household. Collins, who referred to himself as StephenMan48, told The Daily Bee that he had “reported twelve bots and nothing happened”. It was later revealed that Collins was referring to bystanders who attempted to stop him. Collins has gone on record saying that the local authorities are “noobs” and urged to be “unbanned”. Collins is currently awaiting trial for one charge of public indecency, and one charge of tree felling. He may be facing up to six months community service, and his trial will be held sometime in September. (Source) I recently started this satirical "news" blog and will soon expand to a website. I enjoy writing, however I usually write creative literature (which may be why the style is inconsistent or the grammar a bit repetitive). Always looking for opinions or stuff to write about
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Enable voice chat, and (with voice) say "What does the fox say?" I found the response pretty funny. I've also had varying success with getting Cortana to load programs "Hey, Cortana, run <app name>", seems to work for some but not for all of them
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It's quite alright. Jagex removed noted addy bars from regular god wars dungeon because of bots, so we simply create bots for the wilderness one ;)
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Non-wild doesn't have noted addy bars, so the gp would be like 40k/hr :p
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Boostable, so 48 strength + super strength pot boosts you up to 60 temporarily I've been doing this method from very low stats, so I know how little requirements are needed for this.
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This is the wilderness god wars, so it's quite risky. I need a lot of anti-pk to make sure people don't die :p
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Aviansies, note the "OmniAviansies" in the right Close guess though, although I think lava dragons would be less cash? EDIT: (responding to your edit), I calculated some stats, minimum stats includes 28 ranged and 48 strength. Can be done on a 1 def pure (although risky), or done very well @ 40 defence.
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Testing phase won't be for a while, maybe a month or 2, want to make sure it's working like a well-oiled machine before I let other people touch my baby ;)
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Luckily I didn't get pk'd, especially considering there is no anti-pk yet Still have to test other transportation methods and clean up the binary map before I add the other features though
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You should really consider giving credit to David Thorne (http://www.27bslash6.com/) OP, since he has so many more brilliant conversations like those.
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Some interesting debug information for the sliding animations: The red "circles" indicate where I clicked the "animate" button, which would perform the animation. In short, it uses copious amounts of CPU. Why? Currently, we use BufferedImage#getSubImage(x, y, width, height) to create each frame and then Graphics#drawImage(BufferedImage, x, y, ImageObserver) to draw it. Now, in a form of width 480, you're going to be creating 480 frames. This is obviously not going to be very CPU friendly. The solution, I hear you begging for, is (somewhat) simple: reduce the frames, and make the thread sleep a little bit. Now, this still uses a fair amount of CPU, however it does not use as much (and for as long)! By utilising both frame reduction and thread sleeping, I can achieve the same smooth transition while keeping the CPU down a little bit. You can see here that the CPU spikes a lot less (we hit 100% consumption by spam clicking the animate button, whereas we top 40% now by spam clicking) There's also practically no difference in the speed too: Another thing to mention for this animation library is that you can chain effects (I can put an alpha/colour effect on a panel as well as have it pull left/right)
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The idea OP is trying to get across is that special keys (try pressing TAB when logging in manually via mirror client) or scrolling the mouse are not passed through the reflected client to the original client. Pressing TAB will just focus on the logger (if visible)
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I may port some of my .NET themes over to Java, we'll see ;)
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To help achieve all of this, we will soon be starting the search for two developers to join us on the Old School team. Time to apply
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Thanks! Having frames like this not only allows for less confusion by the end user (eg "where is the rest of the info?"), it also ensures that users actually fill out everything and simplifies everything (meaning the user is not overwhelmed at first sight) Working on color/"alpha" animations right now. Will post back soon.
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Whatever helps you sleep at night They will be there should someone want to use them. Instead of drawing transparent colours, I could manually lerp each pixel by x%. That might take less CPU, albeit with different results.
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I'm looking into making some simple JFrame animations: Going to make a few, make sure it's all nice and polished and clean and then release it on Github. Goals: Pulling/sliding in all directions (done left & right, have to do up & down now) Alpha-based animations (fading in/out) Size-based animations (shrinking/expanding) Color-based animations (switching from color x to color y) All of this will be based on JFrames, and I am originally building this for my GUIs. "Alpha" animation: This actually uses linear interpolation (10% decrease each time) instead of actual transparency as this should reduce overall strain on the CPU.
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Stupid question here, why do you use the bitwise AND in the script? Is it so you can limit the values between 0 and 6?
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Here's a nicer version ;) public boolean usePleb(String itemName, String objectName) { if (objectName.isEmpty() || itemName.isEmpty() || !getInventory().contains(itemName)) return false; Entity localEntity = getObjects().closest(objectName); if (localEntity == null || !localEntity.exists()) return false; if (!localEntity.isVisible()) getCamera().toEntity(localEntity); if (getInventory().isItemSelected() && !getInventory().getSelectedItemName().equalsIgnoreCase(itemName)) getInventory().deselectItem(); getInventory().interact("Use", itemName); localEntity.interact("Use"); return true; }
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I don't think it would be exactly $790, he still needs to pay internet, electricity etc. Still very good for minimal work!
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Just an update to this: I have been working on some bug fixes for OmniPocket (even some relating to this goal), so I have not been running the script. After I make sure I have squashed some bugs, I will continue.