Jump to content

Flamezzz

Members
  • Posts

    763
  • Joined

  • Last visited

  • Feedback

    100%

Everything posted by Flamezzz

  1. Ye well as stated above you need some experience with java, which can take up to a few months to learn... In ~2 weeks, if I graduate uni, I'll have some more time and will create a proper scripting language w/ bindings for the osbot api. That would make it a bit easier for people to start scripting.
  2. breaking bad, dexter, malcolm in the middle, that 70s show, scrubs, psych
  3. Could sell you up to 5m @ 1.9
  4. Ye of course they ran 100% flawlessly, they didn't have to add anything fancy to seem less botlike --> greater complexity --> more bugs.
  5. The chatbox has a private chat option
  6. Hey I can help you out, not on skype but you can find me in the chatbox
  7. Yes it's vip only. For public scripts it looks like it reduces ban rates.
  8. Well... for me it seems to work just fine lol As for the interaction. This widget doesn't seem to support that. So you could just use widget.hover(), mouse.click(true) and check if the menu (there's a menu api) is open, if it's open use menu.selectAction("action").
  9. if(widgets.get(162,32) != null && widgets.get(162,32).isVisible()) { keyboard.typeString("something", true); }
  10. implement MessageListener and define the listener method class ... extends Script implements Painter, MessageListener public void onMessage(Message m) { if(m.getType().equals(Message.MessageType.GAME)) { // game message } if(m.getType().equals(Message.MessageType.PLAYER)) { // player message } }
  11. Alright so once you interact with the guy, a widget pops up, you can use the widgets api to interact with that thing. In the bot client, check settings->debug->widgetdebugger to find the widget ids hint: use widgets.get, widgets.isVisible and widgets.interact to program the interaction Good luck, if you can't find the ids or smth feel free to post here or pm me and I'll visit the saw-mill guy to help you out
  12. Yes keep in mind that auto checking scripts for malicious code is impossible, since it's difficult to define malicious in this context. As for global 'walking', probably 5-10 people have this at least partially implemented atm for the osbot api. Would be nice if we could merge those systems into a decent api, but it's not a priority. Global 'walking' is only needed for complex scripts, and the scripters who are able to write such complex scripts should have no difficulty implementing global 'walking'. It would take a lot of time to fully implement global navigation and maintain it...
  13. Looks like another widget bug introduced in the resizable update. Notify the script developer, the script dev should post a bug report or fix it if it's not an api issue.
  14. "Focus can play a very important factor in your script; it could be the difference between a ban or not." Is this an assumption or have you actually put this to the test?
  15. Hmm... I think you could do this mouse.move(inventory.getMouseDestination(SLOT_ID)); mouse.click(false);
  16. As in, I'd rather allocate the resources for my bot farm. Resizable seems to use 1.5-2x cpu power for me.
  17. No, waste of cpu. When I play legit I play on multiple accounts at the same time anyway so its not really useful for me.
  18. But not a check for e.exists(), which might be an issue in the first while loop :p
  19. I love the missclicks You know your script is well written once it can handle missclicks. imo it doesn't missclick that often. Just look up the current implementation and try to 'improve' it, no need to do fancy stuff with fonts you got all the widget sizes.
×
×
  • Create New...