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ZestyLemon

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  1. Thanks for the fast updates, found another bug: OSBot client version: 2.3.75 Mirror mode (Yes/No): Nope Detailed bug description: After opening the chest and climbing back up the ladder if the camera isn't facing the stairs to get to outside the bot gets stuck until the antiban camera movements eventually look at the stairs Script Status & Current Task (As displayed in the paint): Screenshots (If available): Relevant logs (If available): [iNFO][bot #1][06/16 11:57:29 AM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #1][06/16 11:57:31 AM]: DEBUG: Rotating to door [iNFO][bot #1][06/16 11:57:37 AM]: DEBUG: Interacting with ladder [iNFO][bot #1][06/16 11:57:41 AM]: DEBUG: Finished ladder interaction [iNFO][bot #1][06/16 11:57:41 AM]: DEBUG: Interacting with ladder [iNFO][bot #1][06/16 11:57:45 AM]: DEBUG: Finished ladder interaction [iNFO][bot #1][06/16 11:57:45 AM]: DEBUG: No longer in tunnels; State = EXIT_STAIRS [iNFO][bot #1][06/16 11:57:49 AM]: DEBUG: InteractionEvent has timed out [3000ms] [iNFO][bot #1][06/16 11:57:52 AM]: DEBUG: InteractionEvent has timed out [3000ms] [iNFO][bot #1][06/16 11:57:55 AM]: DEBUG: InteractionEvent has timed out [3000ms] [iNFO][bot #1][06/16 11:57:58 AM]: DEBUG: InteractionEvent has timed out [3000ms] [iNFO][bot #1][06/16 11:57:58 AM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/16 11:58:01 AM]: DEBUG: InteractionEvent has timed out [3000ms] Repeats this until the anti-stuck camera rotation gets the stairs in sight then it's fine
  2. OSBot client version: 2.3.74 Mirror mode (Yes/No): Nope Detailed bug description: If someone else is attacking the same brother on the same tile, the bot always tries to right click > attack brother on the 1st option, even when the 1st option isn't your bro so you end up standing there until the other brother is killed so the 1st option becomes your brother Script Status & Current Task (As displayed in the paint): Tomb Combat Screenshots (If available): Relevant logs (If available): [iNFO][bot #1][06/13 06:24:52 PM]: DEBUG: Next target: Verac the Defiled [iNFO][bot #1][06/13 06:25:02 PM]: DEBUG: Going to search tomb [iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: AnimationTracker started [iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: Combat started [iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:21 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:23 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:25 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:27 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:29 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:25:30 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:30 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:34 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:37 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:39 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:41 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:41 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:44 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:47 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:50 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:53 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:53 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:56 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:59 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:01 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:26:06 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:08 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:10 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:12 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:26:12 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:15 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:15 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:26:17 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:19 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:22 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:24 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:25 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:26:27 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:30 PM]: DEBUG: Restoring health and so on...
  3. Found a bug; OSBot client version: 2.3.74 Mirror mode (Yes/No): Nope Detailed bug description: Had been running fine for 7 hours, the break handler ended and it logged back in at the clan wars chest before it had banked and terminated because it couldn't see my Guthan's platebody, I was still wearing it and it was 50 + 99% fixed. Script Status & Current Task (As displayed in the paint): Screenshots (If available): Relevant logs (If available): OSBot client version: Mirror mode (Yes/No): Detailed bug description: Script Status & Current Task (As displayed in the paint): Screenshots (If available): Relevant logs (If available): Can't find it now but it said 'Event Manager: Break handler has ended' 'Can't find Guthan's Platebody' 'Terminating script'
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