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Tom

Scripter III
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Everything posted by Tom

  1. Tom replied to Tom's topic in Mining & Smithing
    Yep will take a look now Edit: next version will have the fix, may take up to 24 hours to get approved. V 1.42
  2. Tom replied to Tom's topic in Combat & Slayer
    Added
  3. Tom replied to Tom's topic in Combat & Slayer
    Added
  4. Tom replied to Tom's topic in Mining & Smithing
    This is odd, it checks for the following conditions currently Sandstone grinder is enabled, Inventory is full And your inventory contains any item containing 'sandstone' in the name If you are open to it, would I be able to use an account to test this myself? If not thats ok, I will source one but it may take a little longer
  5. Tom replied to Tom's topic in Mining & Smithing
    Added
  6. Tom replied to Tom's topic in Magic & Prayer
    Yes
  7. Tom replied to Tom's topic in Combat & Slayer
    Added
  8. Tom replied to Tom's topic in Combat & Slayer
    aDDED
  9. Tom replied to Tom's topic in Mining & Smithing
    Added
  10. Tom replied to Tom's topic in Combat & Slayer
    Added
  11. Tom replied to Tom's topic in Mining & Smithing
    Added Hmm, every time? The only thing I can think of is the images being loaded but they should get saved and load instantly afterwards. The miner is a fairly bigger script compared to the fisher, but not like that. You can try opening the logger at the bottom of the client and see if its erroring or something
  12. Tom replied to Tom's topic in Combat & Slayer
    Added
  13. Tom replied to Tom's topic in Minigames
    No worries. What you can try to do is adjust your cook / load cannon count to be slightly higher, which might give you a tiny bit more time before your player runs up to load the cannon which means the fire is more likely to be out I need to check what they changed for leaping fish, my detection isn't working anymore, is there anything in the logger in regards to the leaping fish? It should say 'Switching to leaping fish at <position>'. I'm struggling to see why it would have stopped at the moment
  14. Tom replied to Tom's topic in Fishing & Cooking
    Added
  15. Tom replied to Tom's topic in Minigames
    Thanks. Interested in what is usually happening when the script runs over fire? Is it on the way to the boat to load the cannon? Perhaps on the way back? Leaping fish is odd, are saying it works sometimes but only for close spots?
  16. Tom replied to Tom's topic in Fishing & Cooking
    Added
  17. Tom replied to Tom's topic in Magic & Prayer
    Sure
  18. Tom replied to Tom's topic in Combat & Slayer
    Added
  19. Tom replied to Tom's topic in Magic & Prayer
    Added
  20. Tom replied to Tom's topic in Fishing & Cooking
    First I've heard, I'll investigate Edit: should be fixed in 3.27, which may take up to 24 hours to be live. It will drop the other raw fish when your inventory is full
  21. Tom replied to Tom's topic in Combat & Slayer
    Added
  22. Tom replied to Tom's topic in Magic & Prayer
    yeah the script itself is pretty CPU demanding, its checking if enemy players appear fairly often to give the best chance at escape. I'll look into wines though, that shouldn't be slow
  23. Tom replied to Tom's topic in Magic & Prayer
    Odd. How long ago was the last time you ran it? Did you use mirror mode then? Have you compared it to stealth? I don't expect you to, just curious how it compared. Would not be the first time where mirror mode has caused a lot of problems
  24. Tom replied to Tom's topic in Mining & Smithing
    Yes, the feature is there. There was a reported issue with it, but I think it came down to configuration. I've given you a trial to check it out. Make sure you have banking enabled (I know it sounds weird), and obviously the sandstone grinder enabled.

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