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fixthissite

Trade With Caution
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Everything posted by fixthissite

  1. I'm not trying to prevent it, I just don't want to use it myself. I would expect myPlayer to reference the instance immediately, but instead it wraps it for some reason, which I didn't want to struggle finding out why. I was hoping someone could either give me an explination of why the wrapping occurs, or confirm that it's safe to store the instance in my own variable and use my variable to reference it (to prevent performing the wrap each time, if it's not needed). I guess you can call it premature optimization, but I'm very curious as to why myPlayer requires a wrap rather than immediately reference the player instance
  2. Want me to review your code? Message me

  3. Each call to myPlayer performs some kind of wrap. Why is this wrap needed each call? Could I store the player somewhere to prevent multiple myPlayer calls, or would doing that result in the player not getting updated for some reason? I don't have an account, so I can't really test this out, so if someone could let me know I'd appreciate it
  4. Is this purposeful? Do I need to follow a thread to receive notifications when someome quotes me? I've been using "like" to inform people once I've replied ro them soley due to my confusion on how getting notified on quotes work. Could someone fill me in on how I can get notifications when people quote me, without needing to follow a specific topic?
  5. It's a pretty big task, if you're planning on taking it serious. An old acquaintance sends me (and everyone on his list) a long message containing fixes and updates almost everyday. I'm not a RSPS programmer, but I knew this guy from assisting him with teaching a small Java class. Compared to some of the other programmers I've met through the RSPS community, he wasn't that bad (although I wouldn't say he was all that good at the time either). After almost a year of receiving messages about updates and getting asked a few questions, I found his server on this site (Elveron), which doesn't look too bad by the images (haven't checked out the server though). I'm not sure how well of a programmer he is now, but that goes to show that dedication pays off. If you ask me, I think the hardest part would be originality. With the proper programming experience, fixing bugs and cleaning your environment will be the easiest part. You should take it slow and first try to think of ideas for a UNIQUE server that's actually worth playing. Marketing is also a pretty big aspect, and if you market the same material everyone else is marketing, you won't stand out. Like I mentioned, I haven't played Elveron, so I can't give you an opinion on the quality. If you want, I could try and get in touch with him so you can ask a few questions about what it's like running a server. Although, if you don't have the coding knowledge or have a really close friend that can program, I wouldn't bother. Unless you have top-notch leadership skills or cash to dish out, the developers might take over. If you do decide to create a server, I wish you luck, and you can always come to me for any programming questions you may have
  6. Free 1 on 1 sessions? Idk, convince me :)

  7. Why would you need to get the NPC's health maximum? I mean like I said, I don't know much about botting, but I personally don't see a reason for it, and apparently the API designers thought so too. Seems as if he should refer to the XY problem, and explain exactly what he wants to do.From playing RuneScape in the past, the only health related situations referred to eating and possibly running away (if your health is low or if the opponent's health is high). This is why I believe the actual amount of hitpoints was never added to the API, seeing how it seems to be a reasonable thing to add, and percentage was added instead. Plus, he never mentioned that he already checked the API, so as far as we know, he doesn't know it exists. I was giving a quick introduction. No need to be rude..
  8. You should really learn how to read the API documentation, which this site provides you in the navigation bar. I'm not a script developer, but as a programmer, I can dig into the API, find the NPC class's method summary and see that it inherits a getHealth() method (as Apaec mentioned) from Character.
  9. Did you create the network framework yourself? Or did you use a third party framework?
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