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Trigoon

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  1. Trigoon

    hiphop

    small beat that I made, someone should lay vocals down: http://puu.sh/sNyaT/64e10bdb0f.mp3
  2. I would if I had money, it's hard to find good torrents of expensive plug-ins that are fully functional.
  3. It is just that, a little project. Nothing professional. I'm a poor man with no plugins except stock and a torrented nexus. I could maybe choke up some cash for dubstep drum packs though. I eq mine and run them through patcher to make them sound like dubstep drums since that's the free way to do it. I like their tutorials though, I subbed.
  4. No kidding, I started only months ago. If you want to be constructive and give me feedback, by all means. But it's not helpful to be condescending.
  5. Just a little project that I have been working on for the past couple days: http://puu.sh/srny4/e549e445b4.mp3
  6. Trigoon

    FrostCaves

    It was moving to a less dangerous simulated safe spot and then it stopped next to the 360.
  7. Trigoon

    FrostCaves

    I do not personally own this script, however I would like to report a bug I saw. One of my mates told me about this script and I wanted to see it over skype screen share. While we were watching it, there was a moment where it sat next to one of the level 360 mages in melee range and almost died. It kept drinking brews instead of running away and had to be manually moved. Other than that, the script worked well and got the cape in 1 try
  8. r u rsboody trigoon

  9. assuming something is going to be or not be true is typically not a good idea when dealing with a changing environment like runescape.
  10. his implementation drinks lower dose potions first which is a logical way to go about it while yours would drink the first potion regardless of dose. i think that most players drink potions the way his method handles it, but correct me if i am wrong since i do not play runescape.
  11. when the config changes, compare the two binary strings and see which bits are being changed (in many cases more than one thing is being stored in a config). then shift that number left or right depending on which bits are changing. for quests i would definitely assume what frostbug has said that, the number you get from shifting will get higher as the quest progresses (it would be logical to try and get it to a point where each step in the quest goes from 0 to X (x being completion) in order, however jagex doesn't always do it that way so you may find that the values are somewhat random). you also might need to mask the number you get in case bits are shoved in the middle of the string inbetween other configs.
  12. you're the only person who doesn't slack off when putting features in your scripts, good job.
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