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spacecats

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Everything posted by spacecats

  1. The file is in the first post of this thread. Download it and add it to you script folder. I'm not updating this script anymore. The behaviour might change over time due to OSRS or OSBOT updates. Try what mikehamz said: Thanks for that explanation. I think with some fiddling most people can get it to work with this
  2. Yea, this is a known issue. If there is no input for an extended amount of time, the game will logout as soon as you are hitting that 10 second out of combat timer. I was working on fixing this, but then my main account got banned (Using a magic script for too long. RIP) and I've lost motivation to play/script OSRS for the near future. I'm sorry, I'm afraid you just kill the crabs too quickly, maybe getting to ammonite crabs, or 4 sandcrabs spot will fix this for you.
  3. @Czar The script currently doesn't handle super glass make with giant seaweed as it should. It takes 13 giant seaweed, and 13 buckets of sand, casts the spell, and then just tries to cast it again and again because both ingredients are still in the players inventory. As far as I know I think it should take 3 giant seaweed, and 18 buckets of sand (and then pick up some molten glass of the ground every once in a while, could be done once there are 27 on the ground maybe?) Or 2 giant seaweed to 12 buckets of sand, for slightly lower efficiency but easier. For now I'll just use normal seaweed, but I though I should let you know
  4. What's the general opinion of 75 vs 60 attack for zerkers and piety pures?
  5. Ouch, that is a kick in the teeth. Quite surprised that you can get multiple moderate bans though.. What's the plan now?
  6. Banking as in looting and banking that loot? Because it does bank, but only to restock food. I'm currently working on improving the resetting with the crabs, after that I'll work on looting (and banking that loot)
  7. Thanks man, I appreciate it the kind words. I'm still planning on updating it a bit more in the future, so check back in a few weeks. And yea, in theory you can just set it to whatever (reset)location/bank you want, and It'll more or less work. I've just called it a crab killing script because that is what I use it for:P
  8. Not yet, Christmas and family are also important. It's functional as-is though at least, I think it is:P
  9. I'd say 110m 120m if desert treasure is completed
  10. I'm assuming you just don't use food, and left the food thingy blank? Just enter some kinda food and keep one of those in your inventory. Problem should be solved then.
  11. You mean run to a slightly different tile each time? As far as I know that is already incorporated into the code by default (When you pick one specific location, but if it runs to a tile 1-2 away from that one, it'll consider it 'close enough')
  12. Just one, I really can't focus on more than that. That is what the bots are for, they do stuff while I play on my main
  13. Haha, yea that sounds about right. It really doesn't handle the "all crabs are killed" scenario all that well. The "check for burrowed crabs" solution I had in mind would fix this I suppose, but it'd just idle then and eventually log-out. Still better than spastically resetting. Alternative is.... checking for players and worldhopping? But that would make it very easy for people to just steal your spot. Only way is to also actively attack crabs, but at that point i'd say: maybe get a premium script
  14. Yea, the 70 prayer is odd. Maybe worth it to level defence as well so it can use piety? I'd wager that would be around the same price range, and easier to sell (once you can actually sell it here)
  15. Probably 150-170M for stats alone, and something like 50-60M more if fully quested and itemized. Possibly some penalties if it has some mutes/bans. Nice account though
  16. Too often? May I ask what levels you have? It would only reset after it isn't being attacked a certain (quasi-random) amount of time. If you have very high range/strength/attack and a spot with only 2/3 crabs, I can imagine it would reset very often, because it will kill everything in quick succession, and then the script will think the crabs went passive (while in reality they are just all dead). I'll throw a "I kill things quickly" tick-box in the next version, that will circumvent this. Or maybe start counting to reset only when there are burrowed crabs. Thanks for the feedback!
  17. The script was made to mimic my own playstyle, so not it's very flawed (which I think is good). You could still get banned though, either from the small chance of this script, or any other bot you use. Gl
  18. Hmn, I see you have posted a similar error log on the 'splash alcher' script. Are you able to execute other (non-SDN) scripts without issues? I have to know if my script is the issue, or there is something else going on.
  19. @luck or skill Ah yes, I can do that, but it'll be a lot more bot like (it'll pick up fossil and move back to the spot in a very predicable way). I'll have to put some thought into that, also with the food and the banking and all that. That'll be the next "major" patch I suppose.
  20. Looks like some random numbers I used didn't quite behave as I expected them to. Have you tried again? I think that has only a very small chance of happening, and I'll definitely add it to the next patch when I get around to it. Yea, this was on purpose since I just made it mimic my own playstyle so I would not get me banned (I often mess up and log out due to not paying attention). I can add a toggle for a different mode where it pays more attention to log-outs I suppose. I'll add it to the list. In the meantime: just use OSbot login thingy
  21. Uhm, right now there isn't, and I don't plan on patching the script in the next few weeks due to me not actually playing at the moment. I'd suggest just "tricking" my script by typing some kinda food and just taking a few of that food into your inventory. It will not eat them if not required, and therefor it will never bank. Hell, I think you can actually tell the script you'll use "logs" or "bucket of sand" as food, and as long as you bring some of that item, the script will run as intended. Wait is this sarcasm? The previous comments from you indicated that the script is non-functional. Sorry for the late response people, I currently don't have access to internet most of the time, so no OSRS for me for a while I suggest just telling the script you'll use something as food, and take a few of those in your inventory. I don't think it'll have to be food, the script never checks. I don't plan on patching for a while (currently not playing OSRS due to moving), so I can only suggest workarounds.
  22. That's.... odd. It says "fighting" so the script does detect you are in combat. Do you use ranged or magic maybe? I don't know if I added a tracker for that. When the script got past the GUI, did I function as expected if you ignore the lack of XP tracking? Did it reset and all that?
  23. It's fairly simple: When the script is started, it will show you a GUI. There you can type the food you want to use, and (after allowing mouse interaction in the client again) you should run to the 3 spots you want to use: the bank, the crab spot you want to afk at, and the spot you want the script to run to when it resets aggro (using the corrosponding buttons on the GUI). AFTER this is set, you can press the start/go button on the GUI, the GUI will close itself and the bot will start! At this point, there should be paint shown in the client: (debug information and training progress). The spots should be highlighted ingame, and XP should be tracked. The most important piece of paint (for me, to actually debug you situation) is the top left text. You say it doesn't work? that is always a possibility. What does the text there say when it fails to do anything(should say fighting/waiting/resetting/banking)? Does it show up at all? Let me know, and we'll get it working for you!
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