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Everything posted by Laz
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The login fixes are coming later today when I get home from school. At the moment, any accounts made after the website was migrated will not be able to login the bot.
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Try now... I cleared the cache on cloudflare. If you're still getting the same version than clear YOUR cache.
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Download link is on homepage guys... like always....
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If you guys haven't noticed the incredible speed of the website, we've finished migrating to our new dedicated server host. The website is now faster and more reliable than ever.Stay tuned for our v1.2.1 BETA release coming out later today.Thanks,Laz and the OSBot Team.
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I'm pleased to say that OSBot 1.2.0 will have a lot of bug fixes, and new features. The new feature list... Java scripting support Built-in interface explorer Fixed walking New walking API Combat hooks (including splats and last hit) onLoop() bug-fix Remote SDN (will not be enabled initially) Random events will deployed and updated automatically by SDN Skill levels and experience hooks and more.... Unfortunately we're not completely done testing everything but the update should be ready for the public by tomorrow. Thanks, Laz and the OSBot Team.
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We're going to fix these issues with the next release.
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Our next updates for the bot will include a variety of bug fixes with the script loader. We will also be adding support for programming scripts officially in Java. Our new hooks will include all the necessary combat hooks such as current health, max health, splat damages, etc. We will also be adding hooks for skill levels and experience. One of the most needed updates however is the addition of anti-randoms to the bot. We will be implementing a few ant-randoms in the bot itself and they will be automatically updated by the remote server. Maxi is almost complete with the new interface debugger he designed. This will be implemented directly onto the bot for maximum compatibility. We're also going to fix some bugs with tabs (which currently aren't configured correctly). I hope you all stay excited for the next OSBot BETA update which should be coming tomorrow night. Thanks, Laz and the OSBot Team.
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Once again I released a malfunctioning release. We fixed our project builder to fix these issues in the future. Sorry for your inconvenience. Thanks, the OSBot Team.
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That's not the current version. Redownload.
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Guys sorry for the delay. We're releasing the bot later tonight which is within a few hours. Sorry for the suspense. We're still adding support for a few things. We're almost done though!
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Ladies and gentlemen of the internet, I bring you good news today. The OSBot BETA will be going public tomorrow at 8 - 10PM EDT. We've decided we do not need any more delays although I do put emphasis on the word BETA! Features that will be fixed from private BETA: No more high-CPU usage (We've implemented a smarter model caching system) Configs have been added as well as the onConfig callback. currentTab() will have been fixed. Login issues will have been fixed. Account manager will have been added. Ground item support Secondary object support Again I can't stress this enough, the BETA is for fixing bugs and testing the new features. Our development team is dedicated and will have the bot fully nearly fully functional within a week. Thanks, Sincerely The OSBot Team. P.S. I'ed like to thank all the trial and official script developers for your support durring the private BETA. You guys are a big asset to this community and I hope you'll inspire other people as well. I have to say, we have some of the best script developers in the botting community!
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Yeah, Maxi will put them on the main thread.
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As all script developers should already be aware. We are hosting a private BETA for OSBot for all trial and official script developers. The BETA will be released tomorrow at 6PM EDT. Unfortunately for any non-script developers, you'll have to wait until Wednesday, April 3. It's only a wait of 2 more days. During this time period (March 31st - April 2), we will be testing our bot vigorously and adding to the API. We will have some random event solvers and some public scripts ready for April 3rd however! So get ready to start botting efficiently! Thanks, Sincerely Laz.
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Maxi will be promoting more people once we gets online. Just wait.
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Change the icons (make them smaller as well), and change donor to VIP.
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Congratulations to velocity, our new script developer.
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Could be that the hosting service IP banned you. You won't have to worry about it as we're buying a new host any time soon.
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So I just finished the debuging menu. Thought I should let you guys see... Sincerely, Laz.
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It's Groovy, as stated in the ETA thread. We will be supporting Java too.
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Just did the injection for game messages. Here's an example script: @ScriptManifest(name = "TreeChopper", author = "Lazaro", version = 1.0D, info = "")class TreeChopper extends Script { def treeId = 66812 def chopping = false def currentTree = null int onLoop() { if(chopping && !currentTree.exists()) { chopping = false currentTree = null Logger.log("Chopped down tree!") } if(!chopping) { currentTree = closestObject(treeId) if(currentTree != null) { Logger.log("Closest tree : (${currentTree.getX()}, ${currentTree.getY()})") selectEntityOption(currentTree, "Chop down") } } return 1000 + random(2000) } void onMessage(String message) { if(message == "You swing your axe at the tree.") { Logger.log("Chopping down tree!") chopping = true } }}Obviously it's very basic and doesn't do much but click on trees. But it's just to show how our script API looks like.Sincerely, Laz.
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I am scheduling our release for April 1st, and no, it will not be an April fools joke. Although our bot will not have all its features completed, it will allow our community to grow, our collection of scripts to grow, and for our script developers to get accustomed to the bot's scripting API. For script developers, we only be supporting Groovy for the scripting language. It is very similar to Java but simpler. We WILL be supporting Java in the future however! So if you feel you don't like Groovy, no worries. We also have plans to implement JRuby. The VIP script store will NOT be open by then. We do not have enough time to set it up for the release date. VIP scripts will be developed by trusted, and qualifying script developers. More info on this later. The script repository will most-likely not be open on April 1st but we'll be adding it within a week or two after release. The only random event solver in the bot on release date will be the login script. We will be adding more random event solvers within time. The RSBot script emulator will also not be ready by April 1st. Please keep in mind that even though all these features won't be available on April 1st, they will be added quickly. The reason we are better than our competitors is because we actually take the time to do things correctly. Thank you! Sincerely, Laz and the OSBot Team.
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Hello, and welcome to OSBot! We're a new botting community for old-school RuneScape. Although our software is still in development, you can expect the release of OSBot within approximately 2-4 weeks. Our team consists of two separate entities. A dedicated core development team consisting of three, very talented programmers. Our second team consists of a number of programmers who develop our scripts. I hope you enjoy your stay here at OSBot. Sincerely, Laz.