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Showing content with the highest reputation on 05/19/19 in Posts

  1. ๐Ÿ‘‘CzarScripts #1 Bots ๐Ÿ‘‘ ๐Ÿ‘‘ LATEST BOTS ๐Ÿ‘‘ If you want a trial - just post below with the script name, you can choose multiple too. ๐Ÿ‘‘ Requirements ๐Ÿ‘‘ Hit 'like' ๐Ÿ‘ on this thread
  2. Script Development Setup Part 1: Local scripting environment 1. Download & install Java SE Development Kit 8 2. Download & install IntelliJ IDEA 3. Creating the project 3.1. Open IntelliJ IDEA & create a new project 3.2. Make sure the selected JDK is version 8 and click next 3.3. No project template will be required, click next 3.4. Give the project a name (eg: scripts), then click finish 4. Configuring the project 4.1. Press CTRL + ALT + SHIFT + S (or File -> Project Structure...) and go to Modules, open the Dependencies tab and click the + button and select "Library..." and "Java" 4.2. Locate the OSBot jar file and select it, select "Project library" and click next 4.3. Go to Artifacts (on the same window, under Modules) and click the + button, select "JAR" then "Empty" 4.4. Give the artifact some name(eg: scripts_jar), select include in project build, right click "scripts" (or whatever the project name you chose) compile output on the right side and select "Put into Output Root". Output directory should be the OSBot scripts directory: $USER_HOME$\OSBot\Scripts\ 5. Test the settings 5.1. Right side, under Project, expand the directories and right click src to create a new class file 5.2. Give it some name, make sure it's a Class file and click ok 5.3. Write some test code 5.4. Press CTRL + F9 (or Build -> Build Project) 5.5. Open the OSBot client and refresh the script list, the "Example Script" should appear on the list Part 2: SDN scripting environment 1. Request GIT access 2. Create a local repository VCS -> Import into Version Control -> Create Git Repository... and select the project directory (scripts in the example) 3. Adjust project structure to meet SDN script project structure guidelines. In this case I'll create a directory for the script and move the src directory under it. 4. Press CTRL + K (or VCS -> Commit...), add some commit message and select only the required files (java classes, resources), no IDE generated configuration files, then click commit (and if prompted to review warnings, just click commit again on the dialog that appears) 5. Press CTRL + SHIFT + K (or VCS -> Git -> Push...) 6. First time doing this you will have to define the remote branch to push to, so click on "Define remote" 7. You will need to fill in the URL to your GIT repository then click ok The GIT_USERNAME and GIT_REPOSITORY are usually the same, the GIT details will be obtained once your GIT access request is approved That is GIT_USERNAME:GIT_PASSWORD (there is a : in there) 8. Push changes , they will appear on your gitweb repository page Useful Hotkey Summary CTRL + F9: export script jar to the client directory CTRL + K: commit CTRL + SHIFT + K: push CTRL + ALT + S: open IDE settings CTRL + ALT + SHIFT + S: open project settings CTRL + ALT + INSERT: create new file in current directory CTRL + ALT + L: autoformat code CTRL + ALT + ENTER: autocomplete statement at caret position CTRL + F: search CTRL + R: replace CTRL + P: paramter info for method at caret position
  3. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
  4. #1 SOLD MAGIC SCRIPT #1 MOST FEATURES MAGIC SCRIPT ESC MODE, HOVER-CLICK, NEAREST ITEM CLICK, FLAWLESS JMod nearby and we still alive. Anti-ban and Optimal script usage Anti-ban: - Don't go botting more than 3 hours at once, take breaks! Otherwise the ban-rate is highly increased! - Bans also depend on where you bot, for the best results: bot in unpopular locations Banking-related spells are the lowest ban-rate (spells which require banking or can be casted near a bank, e.g. superheating, maybe alching, jewelry enchanting etc etc) since you can just go to a full world and blend in with other non-bots (humans), for example: world 2 grand exchange If casting spells on npcs, then unpopular locations reduce the banrate by alot, So make sure not to go to botting hotspots otherwise you may be included in ban waves. - Some good areas used to be (until some got popular): grizzly bear, yanille stun-alching, any overground tiles (upstairs etc) but once the areas are overpopulated, try to go to another location which is similar to the aforementioned locations. This is a very popular thread with many many users so if a new location is mentioned, the location will be populated very quickly so I can only suggest examples of good locations - Don't go botting straight after a game update, it can be a very easy way to get banned. Wait a few hours! If you ever get banned, just backtrack your mistakes and avoid them in the future: you cannot be banned without making botting mistakes. Keep in mind you can be delay-banned from using previous scripts, so don't go using free/crap scripts for 24 hours then switching to a premium script, because the free/crap previous script can still get you banned! For more anti-ban information, see this thread which was created by an official developer: http://osbot.org/forum/topic/45618-preventing-rs-botting-bans/
  5. NEW CURRENT RECORD: 294 HOURS RUNTIME! Shoutout to @Ruutihattu NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:
  6. Bow Fletcher How to use: Bows supported: Progress Reports: Download Changelog:
  7. Thank you guys for the help. I'll try all those tomorrow!
  8. I've made a simple Shrimper if you'd like to reference it I'll post code below. Not saying it's the best example but should give you an idea.
  9. NEW! supports new south + east shortcuts, new hopper (upstairs), and mouse invokes!!! (just like runelite!) 'the intelligent choice' By Czar 34-99 Mining on video!! Agility Shortcut Setup Window Preview 70 hours run time https://i.imgur.com/wiF6VPO.png
  10. 1 point
    Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Supports banking at 99% of the locations - Task based setup (1-99) - Supports every fish (Shrimps, sardine, herring, anchovies, mackerel, trout, cod, pike,salmon, tuna, lobster, bass, Leaping trout/salmon/sturgeon, swordfish, monkfish, shark, dark crab, angler fish, sacred eel, infernal eel) - Supports almost every bank location (New ones can be requested) (Lumbridge swamp, Al-Kharid Sea, Draynor, Lumbrdige river, barbarian village, shilo village, Catherby, corsair cove, fishing guild, piscatoris, port piscarilius, karamja, jatizso, seers, gnome stronghold, Lands' end, Zul andra, Mor Ul rek) - Fish & bank (Preset) - Fish & bank (Custom) supports almost every location - Fish & Drop (Custom) supports every fishing spot - Barbarian fishing (Select leaping fish at fish & drop) - Cook fish when fire is nearby (Fish & Drop Only) - Minnows support - Karambwans + Karambwanji support - Aerial fishing support - Drift net fishing support - Humanlike idles - Dragon harpoon special - Barehand fishing option - Fishing barrel support - Spirit flakes support - Drop clue bottles support - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 571:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 571): -script 571:TaskList1.4515breaks (With breaks) -script 571:TaskList1.4515breaks.discord1 (With breaks & discord) -script 571:TaskList1..discord1 (NO breaks & discord) Proggies:
  11. Nicu guide tokenfren!
  12. Can i please have a free trial
  13. Thanks for the help guys! Issue was that for hopping worlds it uses 1,2 etc. But getCurrentWorld returns the actual value so you have to compare with 302 etc... This is why it reached my log calls but timed out ๐Ÿ˜›
  14. Glad that you made this Next script will be nature runes? A script that un-notes ess at the store and crafts at altar?
  15. Hey mate, going to quote a previous post of mine from 2 pages earlier that will answer just about any question you might have.
  16. 1 point
    This is a good quest bot, would recommend using.
  17. @Czar Thank you, couldn't have done it without you. I think people only get banned because they don't check up on the progression and change the pattern and do it in high traffic areas. I wish you still had your agility script, I would love to test out full hours on the account with the 99 mining. Otherwise as intriguing as your offer is, I'm just trying to get max agility on my main account the legit way. Your other scripts seems fun to use, but I need to work on some stats before I could. I'll probably make a few fresh account down the road and get it to 30 mining before I use your MLM script again or use it on the one I'm currently working on once the script gets updated!
  18. you are the best man.. best investment ever. thanks..
  19. Fast reaction! Yeh maybe to more like a alt the auto enchant will be useful (if Jagex tracks 2 of some IP's online and both doing click intensive things, which would be impossible for humans, it must be a bot client) For the ESC one, either have a label warning or auto enable it if isn't (pretty sure you can get data)
  20. Task manager, leveling tasks, combat styles are all getting a new update in the upcoming version, have gotten a few bug reports there and it needs some updating for the newer code of the script. So expect an update soon, there should also be some easier setup configurations in the new update. As for weapon upgrades, sounds like a good idea, I have this for my pest control script I will convert + add it to the fighter script too. As for banking it will deposit everything except for your chosen layout, so unless you added the weapons to your banking loadout (in the setup window) it will just throw them in the bank. Can you screenshot your setup window so I can use the same options and debug the script for the next update? Thanks Stronghold of security plugin - > located at the top of the fighter setup window, there should be a menu called plugins -> stronghold of security. Here is a demonstration: As for sand crabs - if you are using non-botting mode, it will not reset aggro, but the normal AFK options should reset aggro. I will try running the script at East mode (its the spot under altar) and confirm.
  21. @FriendlyWhale Gratz on 99 mining ^^ Will add your progress to main thread, good job man ^^ It's nice to know it is technically possible inside a month, and it's pretty awesome to know that nowadays people get banned for 3 hours of fishing, yet here's 99 mining from MLM.. Please choose a few scripts of mine, I will auth some 999 hour so you can try others if you want? If you ever want to bot MLM on a new account, let me know. I have added a new tab for behaviour settings and I will be enabling it in the next version. @CantCatchMe I will make some modifications to the camera for banking/sack so it's more natural and less silly/erratic. As for the struts, I made it default so it repairs the struts, otherwise the script will just sit there and wait all day for someone to repair them, which is very very bad/dangerous IMO. If you have any alternative solutions I am happy to add them. As for resized, yes ever since resized came out I wanted to make some high zoom functionalities to my scripts, I already added it to blast furnace now I will add high zoom support to MLM too. @Naynay As for hammer dropping, I will see what I can do - I will add a fail-safe for hammer dropping and/or a timeout in case it doesn't get detected, I had assumed the error fixed itself, expect another update shortly. @mellyello good luck on trial ^^ As for the walking mode, how is it now? Do you notice any improvements in the East sector of mlm in this new version? Please confirm
  22. If that is the one where it should be going north of eagles peak then I have made them aware of it and it should be fixed soon
  23. I seem to be having a couple of problems with the script that didn't exist when I first got it. - If you use the level evenly option it just gets stuck on calculating and refuses to do anything, this immediately fixes itself if you turn off the evenly option - If I tell it to bank when no need low hp and withdraw an inventory that is different to the one I start the script with (weapon upgrades and the same food type in the starting inv), it will run to the bank to deposit the weapons... it doesn't care if you have x amount of the food but absolutely hates having the weapons in inventory. Also, is there any chance of adding a 'use strongest weapon' option so I don't have to manually upgrade my weapons for 1-40? this is the reason #2 is occurring, because I am trying to have my weapon upgrades in inventory but I don't want them to be part of the inventory because as soon as I equip one of them, I'll get a 'item can't be found' error on the first bank.
  24. Can i have a free trial pls
  25. I've been trying to use the spot directly below the altar on the main island as well as the spot directly nearest to where you get dropped off on crabclaw island; the one directly above the boat. I've also not been getting any log errors to my knowledge but i'll try again and let you know. Hopefully it just magically starts working this time
  26. 1 point
    Looking for a service to level my attack, strength, and defense to 70. If not too much I'd prefer Slayer be leveled at the same rate at which these stats are being achieved. Current stats: Attack 50, Strength 50, Defense 45 Slayer 1 I will be utilizing Paypal to pay for services rendered. Please post your price below. Note: Please let me to know the supplies you will need or otherwise include in the pricing quote as I will not remove/share my bank pin.
  27. Would you also be able to make it so that if the GE sell order takes too long to complete, you redo the sell order at a lower price?
  28. Hey @Czar I was wondering if you could reply on fixing/knowing of the problems I'm experiencing with this script. 1. When the pay-sack is full and it is taking the ore to the bank, it rotates the camera at the same time as clicking on the minimap which causes the click to be off and not at the bank. This is really bot like and I was wondering if it could be changed to not rotating the camera at all? 2. I don't click on the option to repair struts, but yet every time my character is depositing ore and the water isn't flowing, he grabs a hammer and repairs the strut. It's very frustrating because I'm not clicking to repair the strut at all. I think the biggest problem I'm having is the camera movement with banking. It looks really bot-like and is causing me to have to bank the ore because it's so bad. Sometimes he runs south and sometimes he runs north because of the misclicking from camera rotations. Edit: Also is there any plans to implement resizeable mode? From the paysack, I can see the bank without clicking on the bank if I'm zoomed all the way out. Is there a way to implement it so that no map movement is needed if zoomed out enough?
  29. would it be possible to have the bot disable attack options when it launches? it's possible for the bot to mis click on a NPC and start attacking it, and the bot doesn't seem to be able to tell the difference between spinning something and attacking an NPC.
  30. Hey i'm new here and looking to buy some decent scripts, I liked the first post or atleast I think I have, any chance of a trial? Thanks
  31. Can I get a trial, please?
  32. Would love to try a trial, considering buying for maxed stats if i like the script. thank you
  33. Thank you for your swift reply. I think that the main point from your reply is to run it in fixed mode. That appears to fix the majority of the issues I was having. I was selecting the ores (not depleted) in the mining guild yesterday and it was simply not selecting them. So I tried it in non-selection mode and it kept trying to take an ore from another player - making the bot never try to mine an ore that someone else is mining might be a good addition. I have not tried the bot at Varrock West again since changing to fixed, but the walk pathing seems fine in the mining guild so it's probably fine in Varrock.
  34. Is it possible to get a trail for multiple scripts at once? As soon as you activate the trail does it start a timer? Or is it a case of from the moment you press start that's when the timer starts ticking down? In any case, Could i get a trail for the Fisher, Thieving & Hunter?
  35. Umm what trial? i didnt get any? Is there an reason for that? i havent tested this script before
  36. I would say you need to redo your logic. For starters you aren't null checking anything and what does the console say? Also I have no idea if this matter but move //Checks closest fishing spot and clicks it (supposedly) private void net() { Entity spot = getNpcs().closest(1530); spot.interact("Net"); } //Counts empty slots in inventory private int invCount() { return getInventory().getEmptySlotCount(); } //drops all shrimps private void drop() { getInventory().dropAll(317); } Out of on start and put it above @Override public final int onLoop() throws InterruptedException { And if you need an example of what I mean by null checking. private void net () { if (getNpcs().closest("Fishing spot") != null) { getNpcs().closest("Fishing spot").interact("Net"); } It will check to see if the fishing spot is availability before trying to interact with it. Like when you cut a tree and the stump is there then it's == null but when you can chop it it's != null. Also you need to use sleep conditions. Example new ConditionalSleep(number of mili seconds you want to sleep. 1000 is = to 1 second) { @Override public boolean condition() { return !myPlayer().isAnimating(); // return means what condition is met to overide the sleep condition timer. If it is set to sleep 100 seconds but you stop animating then it will over ride it and continue the code. } }.sleep(); I recommend checking out this scripting guide if you haven't looked at it already it was really helpful when I was learning scripting.
  37. You are using IDs (1530) for finding the fishing spot and IDs always change. Perhaps look for names instead of IDs, change it to something like "getNpcs().closest("Fishing spot")", however I would also check if it has the option 'small net' too, but lumby shrimp doesn't really have any other types of fishing spots so you should be okay. After you get this working I highly recommend taking a look at filters, so you can do something like getNpcs().closest(a -> a.hasOption("random option") && a.getName().equalsIgnoreCase("Fishing spot")); EDIT: You should only ever use IDs as infrequently as possible, with the exception of items, item IDs never change.
  38. 1 point
    Done, can't test if it works because I don't have a locator orb myself, but it should be working

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