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Showing content with the highest reputation on 05/17/13 in all areas

  1. With the help of Dopey, using his accounts, I have been able to update the following randoms: Molly Pinball Prison Pete Drill Demon Freaky Forester Frog Queen On another note, we have written the surprise exam. It was only tested once, but solved it perfectly. I have collected the data for Evil Bob, so when I get around to writing another script to test some things out I will be writing the implementation of Evil Bob. Tomorrow I will start on the random management system for scripters to define custom logic for randoms such as Evil Chicken, Tree Spirits, Rock Golems etc. These updates will be on the next release, Stay tuned! OSBot.org
    6 points
  2. Community, As the market is growing everyday, it is growing more difficult as the days pass to implement a proper punishment system. This is for many reasons, including the lack of time by staff to handle countless amounts of scam reports which can include evidence that is photo-shopped or otherwise modified. To compensate for this, we are introducing the trader feedback system. This will display next to everyone's username in threads in the Market, giving the community a general idea of whether or not to trust this person. To leave feedback, just visit the seller's profile page and click "leave feedback." Trader Feedback System Leave positive, negative, or neutral feedback Receive notifications of feedback Review feedback on other user's profile pages Purposely giving false punishment can lead to suspension or bans at the discretion of administrators. Please try to be as honest as possible, and please give feedback for every transaction. Thanks for your time, and be safe about your marketing! OSBot
    2 points
  3. The release of the Randoms BETA caused some late night work for all of us and inevitably we managed to squeeze some very stupid bugs into the bot, caused by fatigue. We have fixed the following today: Some interactions were messed up, the source of this bug is found and fixed Something we did not have support for, but is quite crucial for some randoms, is mapping the correct option to the correct NPC in case you have multiple NPC's with the same id/name on the same tile. This is randomized to choose the wrong one every once in a while though, to prevent detectability because not a human on earth would be able to always click the correct option for the correct NPC Support for only main screen walking The first and third issue were causing a lot of randoms to fail every once in a while or permanently, whilst most of them have correct logic to actually finish the random. On another note, we have written and tested Surprise Exam so this one will be on the list. Also, I have all information needed for Evil Bob. We'll be focusing on fixing up the randoms for the rest of the day. Also some work on the SDN has been done today. It is now able to identify newly updated content to immediately pack it and make it available for the delivery over the network. Stay tuned, Maxi
    1 point
  4. I'm following this topic from the beginning. The feedback system has just been added, I think that looking at how active someone is, and how his feedbacks are, could form a clear image of that person. This combined with the moderator/administrator screening system, as said before in this topic, could form a possible solution to this problem.
    1 point
  5. As long as there is not nudity, we shouldn't control it. Members are allowed to put whatever they want on their signatures as long as it follows the rules.. The same goes for you. If there is someone who doesn't believe in Christ, but you say a Bible verse in your signature, we can not, or rather should not, censor it because we offer an open learning and free environment.
    1 point
  6. 1 point
  7. The logic for Area's was flawed in earlier versions and seemed to work with that area initialization you have there, but look closely at it and you will see it's flawed. The Area constructor you are using, takes the left bottom corner as the first two argumentsand the right top corner as the remaining (both the first is x and the second is y). But it does actually also support it the other way around, in fact it grabs the smallest and the biggest of the two x and y variables to compose the corners. /** * The boundaries to initialize this area with. * @param x1 The bottom left x bound (inclusive). * @param y1 The bottom left y bound (inclusive). * @param x2 The top right x bound (inclusive). * @param y2 The top right y bound (inclusive). */ public Area(int x1, int y1, int x2, int y2) { In your declaration, your x1 is smaller than your x2, but your y1 is bigger than your y2, which is mixed up. I'm not sure what the actual area is you're trying to construct there, but the area used would be this: XXXXXXXXXXXXXXXXXXXXXXXXXXXX(2729, 3494) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (2721, 3490) XXXXXXXXXXXXXXXXXXXXXXXXXXX
    1 point
  8. hello guys rate me please: ) and if you like then like thats topic GETTING MONEY:(scroll down for merchanting part) Thieving -- 1: get thieving to 20 and steal from silk stalls.. it should only take about 1 hour or less to reach 20 thieving( many thieving guides over the web) once there get an abundance of silk like 1k or more and wait 30mins.. then sell them to the slk stall for 60gp each.. this method is around 30k per hour.. Nat Running -- 2: another and better method is to run nature runes... . this involves you going to karamja island and taking people's essence at the nature alter and selling it to the general store in brimhaven then buying it back and giving it back to who ever you received it from.. then they will hand you 22 natures + 25 noted essence and you repeat. ( be aware of tribes men, snakes, spider.. they all poison you and the tribes mens poison hits for 11 every 30 secs or so.. so if doing this method have atleast 20+ hp.. and also carry a ring of dueling on your finger so you can quick teleport to castle wars to bank your stuff incase you get poisoned) ... this method gives about 400+ natures an hour.. and atm of writing this guide, is about 84,000+ an hour. Rune crafting -- 3: this will be my last money making method.. but there are many more out there.. once you get around 200k you can buy 8k rune/pure essence which will get you to 44 rcing.. this method will take about 6 hours of straight rune crafting .. start at airs then once you hit level 14 rc go to duel arena and once here.. there are two fast methods of gaining exp.. 1: get a partner and both run to alter then when running back.. once inside the duel arena gate, run to the edge of the duel arena itself and duel with your partner, then cancel the duel once inside.. This will teleport you near the bank, and give you back 100% run energy ( this method takes 1min 22 sec). The other method involves buying duel rings and teleporting to duel arena, walking to alter, then teleporting to castle wars.. then back to duel arena to do it all over again. ( this method takes 32 to 44 sec. you'll need about 75 rings for this.. if my math is correct and any you dont use you can sell back). MERCHANTING: MY method of merchanting is going to be short and sweet.. 1: gain some knowledge of the current prices. snow has already recorded some of these on the website but those numbers are not concrete as I have seen them all go lower then what he has posted. 2: grab a note pad and pencil and start writing down prices that you see that are low and also write down prices that are very high... make sure to add those people who are selling those items to your friends list.. oh you also need to write down what world there on. 3: now buy from the guy who had the low price and sell to the person who had the higher price.. I know, I know very common sense yourmama thats what merchanting is I already knew that.. hehe i know but, how i do this maybe different from how you do it... 4: how I do it is.. I go from world to world writing down peoples names and there prices.. once I find a low person and a high person I go back to the world where I saw the low price.. buy all his inventory and then go back to the other world and instantly.... instantly.. i like that word lol.. sell them for profit.. I've been doing this a lot with natures as the price is like 170 to 220 each.. today ive constantly bought them for 190e and then immediately went to other world and sold them for 210e.. I noticed a lot of people sit there all day saying.. buying item at this "low price" .. that takes forever. this method is nice, fast and simple.. and plus its easy for me since I'm muted.. hehe :P but it really is faster then the other way .. trust me.
    1 point
  9. Cubefield was always a great game to play, also haxball.
    1 point
  10. 8 ball pool on miniclip
    1 point
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