Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/11/13 in all areas

  1. I'm pleased to say that OSBot 1.2.0 will have a lot of bug fixes, and new features. The new feature list... Java scripting support Built-in interface explorer Fixed walking New walking API Combat hooks (including splats and last hit) onLoop() bug-fix Remote SDN (will not be enabled initially) Random events will deployed and updated automatically by SDN Skill levels and experience hooks and more.... Unfortunately we're not completely done testing everything but the update should be ready for the public by tomorrow. Thanks, Laz and the OSBot Team.
    4 points
  2. Hello all! The current host we are running was giving us a lot of trouble. We first experienced some DDoS attacks, but dealt with them in a good way. However the VPS was for some reason running on a very high CPU usage that was not caused by any of our internal processes on the VPS. We couldn't figure it out and from time to time it still goes up like crazy, but not caused by anything that we run. We decided that we not gonna put up with the problems the VPS was experiencing and decided to buy a dedicated straight away, even though the VPS was only running on like 2-4% from our processes. They will hopefully deliver it tomorrow and once we get it we will port over our entire setup. On another note, I finally have time to deal with some of the bugs in the API and client itself. So I'll be spending tuning up some features and let you guys know what I updated, added and fixed by the end of the night. Stay tuned! Maxi
    3 points
  3. Here is a chart I was able to scrap from some time ago. I know some people will find it useful as myself will since there isn't a goal system in RS07.
    1 point
  4. Hi everyone! I have fixed the walking completely. It was unfortunate it wasn't tested that well before, but when I had a closer look the method to calculate minimap coordinates was completely off. I have also extend the api for walking, making it as customizable as you like: /** * Walks to a location and makes sure your ending position is the specified destination. * @param dest The specified destination to go to. * @return * @throws InterruptedException */ public boolean walkExact(Position dest) throws InterruptedException /** * Walks to a location and makes sure your ending position is the specified destination. * @param dest The specified destination to go to. * @param mainScreenDistanceThreshold The distance to the destination for which this method will use main * screen walking. Beyond this distance, it will use minimap walking. * @return * @throws InterruptedException */ public boolean walkExact(Position dest, int mainScreenDistanceThreshold) throws InterruptedException /** * Walks to a location but doesn't make sure your ending destination is exactly as specified. Usually it will be, * but it could be 1 or 2 tiles off. * @param dest The specified destination to go to. * @return * @throws InterruptedException */ public boolean walk(Position dest) throws InterruptedException /** * Walks to a location with the specified distance threshold for main screen walking, but doesn't make sure * your ending destination is exactly as specified. Usually it will be, * but it could be 1 or 2 tiles off. * @param dest The destination specified to go to. * @param mainScreenDistanceThreshold The distance to the destination for which this method will use main * screen walking. Beyond this distance, it will use minimap walking. * @return * @throws InterruptedException */ public boolean walk(Position dest, int mainScreenDistanceThreshold) throws InterruptedException /** * Walks towards a position on the map. * @param dest The destination. * @param forcePosition Whether or not to make sure the ending position is the same as the specified destination. * @param mainScreenDistanceThreshold The distance to the destination for which this method will use main * screen walking. Beyond this distance, it will use minimap walking. * @throws InterruptedException */ public boolean walk(Position dest, boolean forcePosition, int mainScreenDistanceThreshold) throws InterruptedException
    1 point
  5. No one deserves to get scammed, please don't talk like that.
    1 point
  6. Id like to say that the OSbot development team have done a great job with the whole development. You have done a great job keeping us updated with whats going on and kept us all excited with the new features that have been implemented. Keep up the good work guys
    1 point
  7. this is already implemented in the standard library.
    1 point
×
×
  • Create New...