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OSBot :: 2007 OSRS Botting

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News & Announcements

Subforums

  1. Keep track of the updates contained within released here.

    • 14.9k posts
  1. Started by Maxi,

    Server: irc.rizon.net Port: 6667 Channel: #osbot Web-access: http://osbot.org/index.php/chat.html

    • 1 reply
    • 2.9k views
  2. Started by Laz,

    Just did the injection for game messages. Here's an example script: @ScriptManifest(name = "TreeChopper", author = "Lazaro", version = 1.0D, info = "")class TreeChopper extends Script { def treeId = 66812 def chopping = false def currentTree = null int onLoop() { if(chopping && !currentTree.exists()) { chopping = false currentTree = null Logger.log("Chopped down tree!") } if(!chopping) { currentTree = closestObject(treeId) if(currentTree != null) { Logger.log("Closest tree : (${currentTree.getX()}, ${currentTree.getY()})") selectEntityOption(currentTree, "Chop down") } } return 1000 + random(2000) } void onMessage(String message) …

      • Like
    • 10 replies
    • 3.8k views
  3. Started by Maxi,

    Hello community, Let me begin by telling you we are making good progress towards our release and inform you as needed: Global and local repository. We have started on the software required to load and use scripts from an online global script repository. In the future we intend to also have web access to the repository instead of access through our main client application only. The global repository will contain working (no errors, no major recognized flaws) scripts, both free and premium ones with a dedicated team behind it who make sure the quality is conform standards we expect from either free and/or premium scripts. This global repository will be used to d…

      • Like
    • 43 replies
    • 10k views
  4. Started by Maxi,

    Hello everyone, Today we have spent time on reorganizing the thread design of the bot to allow for efficient concurrency. This means each bot will run on multiple threads and can handle multiple actions at the same time. For example, random detection and solving will happen on an entirely different thread than the main loop or the key input handler for example. Currently I'm writing methods to rotate the camera to certain points on the map, for example towards objects or npc's. This will be very useful for getting entities into the view screen, but also is good for anti ban detection. We also have been planning other important stuff for the release. Things li…

    • 4 replies
    • 2.7k views
  5. Started by Kati2,

    Community, We apologize for the recent downtime. It was an error of (not naming any names [Zach's]) that caused the root directory to be deleted by a command: "-r." Thanks for being patient. In the mean time, let's cheer up Zach with some memes I put together. Thanks again for being so patient. Kati

      • Like
    • 8 replies
    • 4.2k views
  6. Started by Maxi,

    Hello everyone, As we are making progress the first functional scripts are starting to get created. Today I wrote a script to cut willows at draynor, banking the logs in the bank and repeat. It's a very simple script, it has no support for bankpins or random events however those functionalities will be added in the coming days. The main thing is that it does its core job of cutting wood very accurately, chopping, walking from and to the bank and banking in a very decent manner. Stay tuned! OSBot.org

      • Like
    • 27 replies
    • 5.5k views
  7. Started by Maxi,

    Hello everyone, Today and yesterday we have been working on a couple of things. First of all, we have improved the bot its overal mechanisms we already implemented. Furthermore we have added a walking algorithm including pathfinding, which allows you to simply say: walkTo(x, y) Hooray! Today we are working on redesigning some of the ways input is handled and the overal design of the script / bot threads. Instead of one single thread, an event driven threading design has been introduced, to allow things to run more concurrently especially in the case of client callbacks. This isn't needed for most things, but in a few occasions this is very handy when develo…

      • Like
    • 10 replies
    • 3k views
  8. Started by Maxi,

    Hello fellow botters, Today we have ran and tested our first real script. It's a simple script, cutting normal logs. But it shows our bot is getting better and better. Lazaro has been working on the pathfinder, and we will also add a message listener today or tomorow to support scripting. Also menu support has been added and works perfectly. We hope to have some nice functional scripts by the end of the week while we continue adding features to the scripting api. Stay tuned, OSBot.org!

    • 9 replies
    • 3.7k views
  9. Started by Laz,

    So I just finished the debuging menu. Thought I should let you guys see... Sincerely, Laz.

      • Like
    • 10 replies
    • 3k views
  10. Started by Maxi,

    Hello everyone, Today I have tested the mouse algorithms and they seem legit. It's a mix of all kinds of different algorithms to fool Jagex as much as possible with no fixed patterns whatsoever. Furthermore 100% support for keyboard input has been finished. The bot blocks all input from users when running, but allows all input when paused or terminated. We also have done all menu hooking, so we are pretty much set now to start writing all the methods you will need to script your own magnificent scripts so things will be going faster and faster from now on. Stay tuned! OSBot.org

    • 1 reply
    • 3k views
  11. Started by Maxi,

    Hi all! Yesterday I have been working all day to mix together different curve algorithms together with a lot of normal distribution probability for alternating type, degree, shapes and randomness and a couple of other algorithms for overshooting etc. I've then tested a 1000 different curves by drawing calculated curves. I don't have data to compare it with, like someone recording his mouse position for like 2 minutes while playing, however it looks very natural and like I would move myself. So this will be tweaked a little, but the most important thing left for it to work a 100%, is testing it in a real script and adjust the parameters to get the speed just right.…

    • 0 replies
    • 3.2k views

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