Czar Posted October 24, 2021 Author Share Posted October 24, 2021 Thank you for the support I really appreciate it means a lot seriously, gives me motivation to keep making scripts Just posted a couple updates after jagex changed some interfaces etc. Should be up to date automatically within 5-6 hours. Also posted a couple patches to crabs, we have a major update coming to crabs as well including prayer, and teleports such as skills necklaces 1 2 Quote Link to comment Share on other sites More sharing options...
lkihazzard Posted October 29, 2021 Share Posted October 29, 2021 (edited) 18 months after the temp ban on this account, I'm back! Seems to be working well again, although I don't think I'll farm abby demons with SGS spec this time Edited October 29, 2021 by lkihazzard 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted October 30, 2021 Author Share Posted October 30, 2021 2 hours ago, lkihazzard said: 18 months after the temp ban on this account, I'm back! Seems to be working well again, although I don't think I'll farm abby demons with SGS spec this time Very very nice, I hope to get 95 slayer maybe in this lifetime or the next Quote Link to comment Share on other sites More sharing options...
GeneralMayor Posted October 30, 2021 Share Posted October 30, 2021 I can't find it in the settings but does it support drinking anti fires for steel dragons ? 1 Quote Link to comment Share on other sites More sharing options...
F0KKER Posted October 30, 2021 Share Posted October 30, 2021 On 5/12/2016 at 10:15 AM, Czar said: Upcoming NPCs: Green Dragons NOT SUPPORTED!, ROCK CRABS, SAND CRABS, AMMONITE CRABS Added! RUNE DRAGONS JUST ADDED, GET IN THAT SWEET 2-3m/hr! Want to buy with OSRS GP? Buy a store voucher here! And this sweet drop while testing the script for update v254.0... 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted October 31, 2021 Author Share Posted October 31, 2021 Yes anti-fires are supported, should be the first tab [Drink anti-fire], my apologies there are too many options in the setup window can be difficult to find them. I am working on re-organising the setup window for ease of use Also trials enabled enjoy! There are a bunch of new updates which will be hitting soon, kind of delayed but that was due to testing constantly. Stay tuned for more info guys 1 Quote Link to comment Share on other sites More sharing options...
lkihazzard Posted November 1, 2021 Share Posted November 1, 2021 Hey, thanks for script as always Not sure if it's my config but at Gargoyles 'only loot my target' doesn't pick up anything and it also attacks the gargoyle again as you are about to smash it with the rock hammer anyway (I have the slayer point purchase of auto smasher so not sure why it is doing it.) 1 Quote Link to comment Share on other sites More sharing options...
Leetraw Posted November 1, 2021 Share Posted November 1, 2021 Hey, may I trial this? Cheers 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 1, 2021 Author Share Posted November 1, 2021 3 hours ago, lkihazzard said: Hey, thanks for script as always Not sure if it's my config but at Gargoyles 'only loot my target' doesn't pick up anything and it also attacks the gargoyle again as you are about to smash it with the rock hammer anyway (I have the slayer point purchase of auto smasher so not sure why it is doing it.) Hey mate thank you, and welcome back xD I will take a look at this, and have you selected this option or turned it off btw? [Allow gargoyle hammering (slayer)] Please confirm so I can investigate better ^^ 1 minute ago, Leetraw said: Hey, may I trial this? Cheers Done activated glgl Quote Link to comment Share on other sites More sharing options...
lkihazzard Posted November 2, 2021 Share Posted November 2, 2021 21 hours ago, Czar said: Hey mate thank you, and welcome back xD I will take a look at this, and have you selected this option or turned it off btw? [Allow gargoyle hammering (slayer)] Please confirm so I can investigate better ^^ Hey so I'm there now and I have the gargoyle hammering box in settings unchecked. What happens is, my character automatically does the rock hammer gesture when garg is on like 5% HP or below. Sometimes about 2 secs after this happens, the bot will click on gargoyle again pointlessly as it seems to get confused on the NPC it is fighting or something. I presume this could be why only loot my target doesn't alway work here? This only really seems to happen when the garg is finished on a HP which is greater than 0, e.g. 5%. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 2, 2021 Author Share Posted November 2, 2021 27 minutes ago, lkihazzard said: Hey so I'm there now and I have the gargoyle hammering box in settings unchecked. What happens is, my character automatically does the rock hammer gesture when garg is on like 5% HP or below. Sometimes about 2 secs after this happens, the bot will click on gargoyle again pointlessly as it seems to get confused on the NPC it is fighting or something. I presume this could be why only loot my target doesn't alway work here? This only really seems to happen when the garg is finished on a HP which is greater than 0, e.g. 5%. I understand, maybe I could add an artificial delay after it hammers the garg - and can you also tell me if you get an in-game message like [you hammer the gargoyle and it dies] or something? Please confirm. In the meantime I'll take a look on wiki and add real support for these npcs, I wish I had the slayer requirement to kill them But I will try my best to get it supported properly. Quote Link to comment Share on other sites More sharing options...
lkihazzard Posted November 2, 2021 Share Posted November 2, 2021 20 minutes ago, Czar said: I understand, maybe I could add an artificial delay after it hammers the garg - and can you also tell me if you get an in-game message like [you hammer the gargoyle and it dies] or something? Please confirm. In the meantime I'll take a look on wiki and add real support for these npcs, I wish I had the slayer requirement to kill them But I will try my best to get it supported properly. Ahh hit me up if you ever wanna borrow account, I'm not precious about this acc at all. The message is 'The gargoyle cracks apart.' I have a suspicion the issue is worse when playing on high ping worlds which would make sense. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 2, 2021 Author Share Posted November 2, 2021 2 hours ago, lkihazzard said: Ahh hit me up if you ever wanna borrow account, I'm not precious about this acc at all. The message is 'The gargoyle cracks apart.' I have a suspicion the issue is worse when playing on high ping worlds which would make sense. Thanks!! This helps alot thank you, I have all I need now Quote Link to comment Share on other sites More sharing options...
lkihazzard Posted November 5, 2021 Share Posted November 5, 2021 Hey Czar, Quick question. If I wanted bot to attack my superiors that spawn fas a priority, what could I do? e.g. would I put add King Kurask to NPC list first and then Kurask? I have tried using the kill superior monsters tickbox but it tried to attack someone elses jelly superior when I was fighting Turoths so have stayed away now. Cheers 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 5, 2021 Author Share Posted November 5, 2021 (edited) 12 minutes ago, lkihazzard said: Hey Czar, Quick question. If I wanted bot to attack my superiors that spawn fas a priority, what could I do? e.g. would I put add King Kurask to NPC list first and then Kurask? I have tried using the kill superior monsters tickbox but it tried to attack someone elses jelly superior when I was fighting Turoths so have stayed away now. Cheers Hey there I have good news and bad news. Bad news is I just found a bug for superior npcs, apparently the script just attacks any superior npc nearby which is very bad, but it's an easy fix. Good news is that the gargoyles update has been submitted for v282.0 (which'll auto-update within a couple hours). and I'll be adding the superior bugfix onto that too. So once 282.0 goes live, slayer npcs should be much safer to bot EDIT: Also guys a quick update on the prayer altar feature - I know I promised a couple days ago but still working on this. Can't release until everything's perfect, I will try get this feature done before monday latest. Again my apologies! Edited November 5, 2021 by Czar 1 Quote Link to comment Share on other sites More sharing options...