Czar Posted May 3, 2019 Author Posted May 3, 2019 Activated trials good luck guys, double trial time since there is a big update coming
communist1234 Posted May 4, 2019 Posted May 4, 2019 (edited) 17 hours ago, Czar said: Yes for safespot it should be the F6 hotkey which sets the safespot to your current tile and it will be highlighted in green after it's set, it will stay in that tile unless instructed otherwise. If you want to loot everything and then return back to safespot, there is an option for it in the misc.2 tab. As for AFK mode I will add a warning, so sorry guys if you missed any loot in afk mode, should I add an exception for highly valued loot? I have an epic idea in mind for this one. Slayer script - first I am trying to make this script support slayer monsters without actually doing the slayer skill, only fighting npcs, then maybe I will get into a scripter team to do a slayer script, not sure just yet, seems the logical way to handle it. Also, will be adding an update for cannon + looting, it seems the script is ignoring loot during cannon mode, should be fixed in the upcoming update too. As for trials activated good luck guys. Yeah, I got the F6 safespot figured out. The only thing about Tzhaars is you need to constantly change safespots. Basically just to trap the Tzhaars on the other side of the heat vents. Because they're always moving, my "safespot" isn't always safe. I'm wondering if this is possible to do? Basically so that if you're attacked, run to the other side of the vent to trap them. Thanks for the reply. Edited May 4, 2019 by notmynameorisit 1
Czar Posted May 4, 2019 Author Posted May 4, 2019 Okay so you mean like, luring the npc to a safespot each time? I need to know how it works, and if I can produce a stable version, I will add it immediately to the main script ^^
Czar Posted May 5, 2019 Author Posted May 5, 2019 Done activated trials good luck guys Just a quick reminder I am still working on the new update featuring user replies in the last page
Czar Posted May 5, 2019 Author Posted May 5, 2019 (edited) Made a few silent updates with no version changes, you should notice a few things improve. More details soon! If you noticed any changes/improvements, let me know Activated trials good luck guys Edited May 5, 2019 by Czar 2 1
Litovcas Posted May 5, 2019 Posted May 5, 2019 How do you set it up for ranging safe spots? Trying to set it up for Hill Giants in F2P and the bot attacks any hill giant and suicides without food. Might be a dumb question sorry lol 1
Czar Posted May 6, 2019 Author Posted May 6, 2019 The safespot is handled by a shortcut button (F6 hotkey), so you first need to stand on whichever tile you wanna safespot at, then hit f6, then the script will use that tile as your safespot ^^ Optional: set fight bounds for more accurate npc filtering too Let me know how it goes, please confirm if this helped or not ^^
Litovcas Posted May 6, 2019 Posted May 6, 2019 (edited) Yeah I did set a safe spot tile and set fighting bounds next to my safe spot, but for some reason after the bot loots the drops it just stands of that exact spot and attack another npc instead of going to that safe spot tile. EDIT: Got it working, thanks for your support! Edited May 6, 2019 by Litovcas 1