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Perfect Fighter AIO


Czar

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Switching weapons is already supported but you gotta start the script with first special attack weapon and second special attack weapon in inventory. I will add a new setup interface to configure special attack weapons manually, including arrows for ranging.

 

For the ranging after 3 minutes problem, it seems to be a mirror mode (vip client) issue, all scripters and users are still waiting for a fix :( but normal client (stealth injection) works much much better.

 

As for trials, activated all trials good luck everyone ;)

 

As for GDK, any errors? It seems to be launching fine, the only thing that was added in the last update for GDK (v171) is hop conditions and a few extra modes, but the script should be launching, which settings? Games necklace mode or which method? 

 

Guys, update v171 should be live any moment now, just waiting on update :D

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As for GDK, any errors? It seems to be launching fine, the only thing that was added in the last update for GDK (v171) is hop conditions and a few extra modes, but the script should be launching, which settings? Games necklace mode or which method? 

 

 

GIF: http://imgur.com/a/Mgqd3

 

1. start fighter script

2. open plugins

3. select green dragons

4. wait....

5. nothing ever happens so i terminate the script.

 

The first time i tried it (3 days ago) it worked fine, i noticed that it took a while for the plugin to "load" but only 5-10 seconds.

 

Logger:

 

[iNFO][01/13 01:39:56 em]: Started script : Perfect Fighter
[ERROR][01/13 01:40:01 em]: Uncaught exception!
java.lang.NumberFormatException: For input string: "Games_necklace(8)"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at a.a.aUx.g(tm:816)
at a.a.aUx.C(tm:715)
at a.a.aUx.g(tm:451)
at a.a.aUx.A(tm:454)
at a.a.aUx.<init>(tm:40)
at a.cON.I(zi:2613)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
 
 
 
Edit: Btw if this is a java error i am going to try to re-install java cus i'm having other client issues right now as well. But the short period i was using the GDK plugin i noticed that there's no ring of duelling support for banking? As in tele to clan wars for bank and then tele with games necklace back to green drags. So my character was simply walking back from from 22 wilderness to varrock xD
Edited by Nice guy
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Switching weapons is already supported but you gotta start the script with first special attack weapon and second special attack weapon in inventory. I will add a new setup interface to configure special attack weapons manually, including arrows for ranging.

 

For the ranging after 3 minutes problem, it seems to be a mirror mode (vip client) issue, all scripters and users are still waiting for a fix sad.png but normal client (stealth injection) works much much better.

 

As for trials, activated all trials good luck everyone ;)

 

As for GDK, any errors? It seems to be launching fine, the only thing that was added in the last update for GDK (v171) is hop conditions and a few extra modes, but the script should be launching, which settings? Games necklace mode or which method? 

 

Guys, update v171 should be live any moment now, just waiting on update :D

But mirror mode is much safer isnt it? Im not sure if i feel safe using the stealth injections since i had many bans with it lately :Dd

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Yep mirror mode/vip client is much safer than regular client. Until the devs fix vip client walking system, I highly recommend using the vip client with fighting npcs which don't require too much banking or walking, otherwise the vip client bug may occur and mess everything up. ^^ :D

 

As for GDK, just added another update for it for version v171 of the script, the script should launch perfectly now. Also added a new input for choosing how to bank, and how to travel to fight area (exactly like the main fighting script) to support dueling ring.

 

Just added another code change to the update, so v171 should be live any moment now, although it may appear as v171.5 in the paint.

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Yep mirror mode/vip client is much safer than regular client. Until the devs fix vip client walking system, I highly recommend using the vip client with fighting npcs which don't require too much banking or walking, otherwise the vip client bug may occur and mess everything up. ^^ :D

 

As for GDK, just added another update for it for version v171 of the script, the script should launch perfectly now. Also added a new input for choosing how to bank, and how to travel to fight area (exactly like the main fighting script) to support dueling ring.

 

Just added another code change to the update, so v171 should be live any moment now, although it may appear as v171.5 in the paint.

 

Hmm weird mine still says v168.0

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-Script walked to lvl 13 drags from fally just fine

-Killed drags somewhat good, could stall a bit more than 5sec to loot to appear (maybe 8 sec)?
-It didnt recognice drakes that where already in combat and tried to attack them (minor problem)

-Looted all exept dragon heads (had it to loot all over 5k worth, heads are 11k)

-When inv full of loot doesnt tele to fally with tabs (had tele in inv)

 

Logger for past 1 min before jamming.
 

[iNFO][bot #1][01/14 03:23:10 ip.]: No more lootable items on target position!
[iNFO][bot #1][01/14 03:23:10 ip.]: "current_loot_x" changed to "0"
[iNFO][bot #1][01/14 03:23:10 ip.]: "current_loot_y" changed to "0"
[iNFO][bot #1][01/14 03:23:10 ip.]: "stop_combat" changed to "0"
[iNFO][bot #1][01/14 03:23:17 ip.]: start = 71.0
[iNFO][bot #1][01/14 03:23:17 ip.]: result = 35.5
[iNFO][bot #1][01/14 03:23:17 ip.]: start = 71.0
[iNFO][bot #1][01/14 03:23:17 ip.]: result = 3.5500000000000003
[iNFO][bot #1][01/14 03:23:17 ip.]: Next eat hitpoints: [35]
[iNFO][bot #1][01/14 03:23:18 ip.]: start = 71.0
[iNFO][bot #1][01/14 03:23:18 ip.]: result = 35.5
[iNFO][bot #1][01/14 03:23:18 ip.]: start = 71.0
[iNFO][bot #1][01/14 03:23:18 ip.]: result = 3.5500000000000003
[iNFO][bot #1][01/14 03:23:18 ip.]: Next eat hitpoints: [38]
[iNFO][bot #1][01/14 03:23:41 ip.]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[iNFO][bot #1][01/14 03:23:42 ip.]: Stopping next attack!
[iNFO][bot #1][01/14 03:23:45 ip.]: .. kill finished, waiting for loot to appear.
[iNFO][bot #1][01/14 03:23:45 ip.]: "current_loot_x" changed to "2982"
[iNFO][bot #1][01/14 03:23:45 ip.]: "current_loot_y" changed to "3613"
[iNFO][bot #1][01/14 03:23:45 ip.]: "stop_combat" changed to "1"
[iNFO][bot #1][01/14 03:23:46 ip.]: [sTOP_COMBAT] inventory is full, no need to stop combat anymore!
[iNFO][bot #1][01/14 03:23:46 ip.]: "current_loot_x" changed to "0"
[iNFO][bot #1][01/14 03:23:46 ip.]: "current_loot_y" changed to "0"
[iNFO][bot #1][01/14 03:23:46 ip.]: "stop_combat" changed to "0"
[iNFO][bot #1][01/14 03:23:47 ip.]: eating to free inventory space for looting bones!!
[iNFO][bot #1][01/14 03:23:47 ip.]: eating to free inventory space for looting bones!!
[iNFO][bot #1][01/14 03:23:47 ip.]: couldnt free up inventory space for bone looting!! !! 
[iNFO][bot #1][01/14 03:24:15 ip.]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[iNFO][bot #1][01/14 03:24:16 ip.]: Stopping next attack!
[iNFO][bot #1][01/14 03:24:19 ip.]: .. kill finished, waiting for loot to appear.
[iNFO][bot #1][01/14 03:24:19 ip.]: "current_loot_x" changed to "2974"
[iNFO][bot #1][01/14 03:24:19 ip.]: "current_loot_y" changed to "3619"
[iNFO][bot #1][01/14 03:24:19 ip.]: "stop_combat" changed to "1"
 
Edited by specops5000
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Updates take hours to be verified but it's automatic so no worries :) Everybody should know that by now ^^ :D

 

Hmm will make some changes to GDK plugin ASAP, many more improvements will be added for the next version. I predict that GDK should be fully flawless and perfected within 2-3 versions max, don't forget guys it's still in beta mode atm ^^ :D

 

Also guys, how is the prayer flicking now? Is the mouse still jumping too much? The new update is now live (v171) so it should be much better in this version ^^ :D I hope I haven't missed any suggestions or bugs, if so just confirm if there are any bugs and they will be fixed in the next version. It is a large and complex script so there may be a few features which may require tweaks here and there. Good luck everyone ;)

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