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Important failsafe needed for random solver


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Posted

If the random solver kicks in while an item is selected, it won't know to deselect the item. When opening doors, clicking levers, etc. the random solver doesn't know if it should deselect an item, so it just hangs forever until you fix it manually.

Please look into fixing this bug.

Also, please make interact() automatically know if it should deselect an item. That would be a really cool feature. Or simply make a boolean for areItemsSelected().

 

Thanks. Greatly appreciated. :)

Guest Falixus
Posted

This would be a good addition. :)

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