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Perfect Agility AIO


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  • 4 weeks later...
Posted
9 minutes ago, Czar said:

yes indeed, i believe this is the only agility on osbot that alches on a course, i'll be adding the dart fletching and other random items in the near future too :D

done added trial glgl 🙏

I’ve been using apec’s rooftop which does alch but it’s not super efficient and doesnt have breaks so wanted to try yours since your wintertoldt is so good!

 

thanks for the trial <3

  • Like 1
Posted (edited)

been using this script the past day or so. So far went from 60-65 agility.

got a question about settings:

https://pasteboard.co/ALeR7kXqd1FT.png

it looks like you can't use enable high alch and prepare next obstacle. i assume this is intentional as a real player would know where to click after running the course 100s of times and wouldn't bother right clicking if they're alching as well?

 

it would be nice if the script's paint also tracked:

1. alchs casted,

2. gp gained, and

3. mage xp | levels gained

Edited by Cdanger
  • Like 1
Posted

Yeah that's exactly right, as a safety measure I was worried those two together would not be compatible, so we can either choose alch, or prepare next, but not both together. But I am open to doing some experimentation to see if they work well together

Also yeah I agree, the info would be useful to track, update coming up :) 

  • Heart 1
Posted
16 hours ago, Czar said:

Yeah that's exactly right, as a safety measure I was worried those two together would not be compatible, so we can either choose alch, or prepare next, but not both together. But I am open to doing some experimentation to see if they work well together

Also yeah I agree, the info would be useful to track, update coming up :) 

My trail is done and I’m also not training agility for a while now as I’ve completed regicide.

please do let me know when this script is updated to track magic xp and I’ll go ahead and purchase.

I also wanted to ask you about the new brimhaven agility method where you just go back and forth between the 1 obstacle and tag only nearby pillers. Is that something you’d implement?

 

also hallowed sepulchre is insane xp and great money. Has a lot of unlocks. Any plans on adding that or creating a standalone script for it?

  • Like 1
Posted

Sure, I'll add the magic xp tracker immediately and give another trial, eta ~few hours

I just watched b0aty's series and am super motivated to give brimhaven a try, I will let you know what happens :D 

Hallowed sepulchre - I have good news and bad news. The bad news is that it will be a separate minigame script for 9.99$ lifetime, and the good news is that I've already got 4 floors working, just need the final one then I can upload everything.

The only thing slowing me down is the vyre ready accs, it takes a while to level them up (~7 days ish) but it's no problem for me now with the quester released.

Posted
3 hours ago, Czar said:

Sure, I'll add the magic xp tracker immediately and give another trial, eta ~few hours

I just watched b0aty's series and am super motivated to give brimhaven a try, I will let you know what happens :D 

Hallowed sepulchre - I have good news and bad news. The bad news is that it will be a separate minigame script for 9.99$ lifetime, and the good news is that I've already got 4 floors working, just need the final one then I can upload everything.

The only thing slowing me down is the vyre ready accs, it takes a while to level them up (~7 days ish) but it's no problem for me now with the quester released.

Wow this is excellent news!

i also watched boaty’s video!

i will defo be buying the sepulture. Would you consider a combo for both for reduced total price?

im thinking on what should I do for best value as I already own the apec’s rooftop but the xp/h on rooftops aren’t great. That’s why the brimhaven would be optimal for fast xp and ticket turn in.

but if I can train up for sepulchre with the rooftop and then head to them when you release that could work also

  • Like 1

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