dannychongas Posted 13 hours ago Posted 13 hours ago 5 hours ago, Czar said: Sure, I'd love to make some more changes, could you explain more please I don't quite understand I just need a simple instruction e.g. Can you make the bot do X at Y, when Z? And then I'll get to work Hey bro sure, done added enjoy can you please up the rate of alching at varrock agility course when walking on roof tops where multiple alchs are possible. I feel like theres too much downtime between alching. Thanks! 1
Czar Posted 6 hours ago Author Posted 6 hours ago Ahh I see you want the bot to alch more times between runs, I'll give this a try Right now I have it coded so it only alches before it clicks the next obstacle, as I've found this to be the safest and most reliable way to do it. In fact I've tried making it alch indefinitely, but just wasted clicks, but I do appreciate there are some obstacles which have more distance (e.g. seers first obstacle) so I can potentially squeeze in more alches there. Thank you for the suggestion.
dannychongas Posted 3 hours ago Posted 3 hours ago 3 hours ago, Czar said: Ahh I see you want the bot to alch more times between runs, I'll give this a try Right now I have it coded so it only alches before it clicks the next obstacle, as I've found this to be the safest and most reliable way to do it. In fact I've tried making it alch indefinitely, but just wasted clicks, but I do appreciate there are some obstacles which have more distance (e.g. seers first obstacle) so I can potentially squeeze in more alches there. Thank you for the suggestion. Oh well if thats the case then its not that big of a deal, I appreciate you considering it ty.
dannychongas Posted 2 hours ago Posted 2 hours ago Can you add aching when traveling to the course? Also when alching during afk time for pest control idling on the boat can you make it so it uses a staff of fire and switches back to main weapon when the boat segment ends?