christus Posted May 9, 2019 Share Posted May 9, 2019 In rhe digsite quest on the pickpocket stage, the bot looks very suspicious. Sometimes it returns to the starting position even though the pickpocketee is right next to you. And also on corsair curse (i was running with magic for rhe battle with three rune slots) the bot filled rest of the inventort with lobsters and could not recieve item from captain o the boat. Quote Link to comment Share on other sites More sharing options...
Token Posted May 9, 2019 Author Share Posted May 9, 2019 1 hour ago, christus said: In rhe digsite quest on the pickpocket stage, the bot looks very suspicious. Sometimes it returns to the starting position even though the pickpocketee is right next to you. And also on corsair curse (i was running with magic for rhe battle with three rune slots) the bot filled rest of the inventort with lobsters and could not recieve item from captain o the boat. I've reduced the amount of food for The Corsair Curse and the bot should continue to pickpocket the closest workman now, the update should be live 1 Quote Link to comment Share on other sites More sharing options...
WindRunner Posted May 9, 2019 Share Posted May 9, 2019 15 hours ago, Token said: There is an iron man mode currently in development (press F5 on the GUI), right now it only supports 5 quests on which it automatically gathers required items. Other quests should work, but only if you already have the required items. If there are any items missing, the script will attempt to go buy them from the GE, but if you plan to obtain these items then you can open the logger and check what items it attempts to buy, it will print the entire list before going to GE. There are no potions required atm, but the food can be set on the GUI. Great!! Thank you so much. I read the logger, and it often goes back to buy teleport tablets. I'm a long way off from those. But I will try this iron man mode and look forward to giving awesome feedback. i ran it on other accs, all the way from 0 - 32 qps. Great job 1 Quote Link to comment Share on other sites More sharing options...
WindRunner Posted May 9, 2019 Share Posted May 9, 2019 Would it be possible to add the option in the ironman mode, of proceeding with out the "non essential" items, such as teleport tablets? I would think this could cause problems, but I'm still hopeful 1 Quote Link to comment Share on other sites More sharing options...
Token Posted May 9, 2019 Author Share Posted May 9, 2019 5 minutes ago, WindRunner said: Would it be possible to add the option in the ironman mode, of proceeding with out the "non essential" items, such as teleport tablets? I would think this could cause problems, but I'm still hopeful They are used in some areas where webwalking is not supported so it may not be able to completely some quests without the teleports, but I'll see if there's enough of them on which I can disable teleports for ironmen 2 Quote Link to comment Share on other sites More sharing options...
JojoStands Posted May 9, 2019 Share Posted May 9, 2019 Doesn't it look quite suspicious for the bot to be putting your gear into the bank and then putting it back on? Quote Link to comment Share on other sites More sharing options...
Token Posted May 9, 2019 Author Share Posted May 9, 2019 1 hour ago, JojoStands said: Doesn't it look quite suspicious for the bot to be putting your gear into the bank and then putting it back on? I'll be changing that soon, doing some optimizations atm 1 Quote Link to comment Share on other sites More sharing options...
greiter Posted May 9, 2019 Share Posted May 9, 2019 Finishing priest in peril, ernest the chicken, and animal magnetism in about an hour. All on mirror mode, running flawless. I am thinking that depending on your PC, is how well the scripts will work. Especially on MM. I recently built a PC and everything has been running great. Can't wait for more quests, thanks again for the script! 1 Quote Link to comment Share on other sites More sharing options...
JojoStands Posted May 10, 2019 Share Posted May 10, 2019 The Fremennik Trials The Fremennik Isles Fairytales Part 1 and Part 2 Haunted Mine These quests would be a good addition 1 1 Quote Link to comment Share on other sites More sharing options...
delsolhbc Posted May 10, 2019 Share Posted May 10, 2019 RFID Dwarf subquest is bugged. Takes all items out of the bank, then puts them back in and tries to withdraw again. Does so until the script is suspended. Quote Link to comment Share on other sites More sharing options...
Token Posted May 10, 2019 Author Share Posted May 10, 2019 1 minute ago, delsolhbc said: RFID Dwarf subquest is bugged. Takes all items out of the bank, then puts them back in and tries to withdraw again. Does so until the script is suspended. What's printed in the logger? Quote Link to comment Share on other sites More sharing options...
MJtheNurse Posted May 11, 2019 Share Posted May 11, 2019 give us a little teaser for next 3 quests coming soon Token Quote Link to comment Share on other sites More sharing options...
Token Posted May 11, 2019 Author Share Posted May 11, 2019 18 minutes ago, MJtheNurse said: give us a little teaser for next 3 quests coming soon Token I'm not actively working on quests atm, I'm optimizing the current ones and the script overall. The next update will discontinue the GUI version 2 and replace it entirely with version 3, so I'm working on the GUI part right now if anyone has suggestions about what they would like to be added to the GUI. 1 Quote Link to comment Share on other sites More sharing options...
mshaw0501 Posted May 11, 2019 Share Posted May 11, 2019 About to buy this script. Can someone answer a few questions? does it buy the required items from ge? Is range still not fully supported? Does the script still get updates with quests added? Quote Link to comment Share on other sites More sharing options...
Token Posted May 11, 2019 Author Share Posted May 11, 2019 26 minutes ago, mshaw0501 said: About to buy this script. Can someone answer a few questions? does it buy the required items from ge? Is range still not fully supported? Does the script still get updates with quests added? Yes, not yet, and yes Quote Link to comment Share on other sites More sharing options...