Jorge Honores Posted January 25, 2016 Share Posted January 25, 2016 (edited) Great features bro, but I have a problem, I'm runnning 2 bots atm in varrock east chopping oaks with mithril axe, but it happens that when it banks it deposit the axe. So it comes back and tries to cut the tree for indetermined time Edit: no problem with the steel axe Edited January 25, 2016 by Jorge Honores Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 25, 2016 Author Share Posted January 25, 2016 (edited) Great features bro, but I have a problem, I'm runnning 2 bots atm in varrock east chopping oaks with mithril axe, but it happens that when it banks it deposit the axe. So it comes back and tries to cut the tree for indetermined time Edit: no problem with the steel axe I will check it out, thanks for noticing me Edit: Are you holding an axe in hand AND having one in inventory? Because it will first check if you have one in your hand and consider that one to be used. Edited January 25, 2016 by lisabe96 Quote Link to comment Share on other sites More sharing options...
Jorge Honores Posted January 25, 2016 Share Posted January 25, 2016 I will check it out, thanks for noticing me Edit: Are you holding an axe in hand AND having one in inventory? Because it will first check if you have one in your hand and consider that one to be used. No, only in inventory I'm thinking that it might happen because of when it goes to bank it deposit all, then withdraw the axe, but i't doesnt wait until the axe is in inventory. Maybe you could add a checker after withdrawing the axe it could solve the problem (the problem is independant of the type of axe) Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 26, 2016 Author Share Posted January 26, 2016 (edited) No, only in inventory I'm thinking that it might happen because of when it goes to bank it deposit all, then withdraw the axe, but i't doesnt wait until the axe is in inventory. Maybe you could add a checker after withdrawing the axe it could solve the problem (the problem is independant of the type of axe) Build 4: - Smart tree detection added (Will walk towards the first tree to respawn when all trees are down) - Fixed axe depositing when banking - A few new locations added - Some anti-ban improvements Click here to download build 4 Nearly finished for official release apart from a few things. Unless new bugs are found. Thanks for helping out with beta testing. Edited January 26, 2016 by lisabe96 1 Quote Link to comment Share on other sites More sharing options...
Jorge Honores Posted January 26, 2016 Share Posted January 26, 2016 I'm still chopping oaks at varrock east, but it doesn't detect the axe (rune axe), and logs out. P.D: Tried with axe in inventory and bank Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 26, 2016 Author Share Posted January 26, 2016 (edited) Build 5: This should be the final beta build, please report all bugs you find. - Axe upgrading fixed - Willow tree detection fixed in Draynor - Custom location support added! Custom location support: With custom locations you can cut anywhere you want, not bounded by a location. In the GUI choose your type of tree and then choose as location "custom". The bot will scan the area in a 10x10 radius around him for trees of the type you specified. It will save those trees and create a woodcutting zone internally. When not using powerchopping mode, it will find the closest bank near you to go bank. When using custom locations you MUST stand in the center of the location you want to woodcut when starting the script. Click here to download build 5 Edited January 26, 2016 by lisabe96 Quote Link to comment Share on other sites More sharing options...
RK9 Posted January 26, 2016 Share Posted January 26, 2016 yooo! This is from build three. Bot likes to get stuck in these 2 spots every now and then at Edgeville. Keep up the good work!!! I'll give build five a whirl! Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 26, 2016 Author Share Posted January 26, 2016 yooo! This is from build three. Bot likes to get stuck in these 2 spots every now and then at Edgeville. Keep up the good work!!! I'll give build five a whirl! Looks like problems with the webwalker from the API rather than my script. When it happens again, check your debug log and take a screenshot of it. Quote Link to comment Share on other sites More sharing options...
RK9 Posted January 26, 2016 Share Posted January 26, 2016 Looks like problems with the webwalker from the API rather than my script. When it happens again, check your debug log and take a screenshot of it. I looked at the one from the bank and it just said something like, "We've arrived!" haha I'm going to try your custom location, here soon. Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 26, 2016 Author Share Posted January 26, 2016 I looked at the one from the bank and it just said something like, "We've arrived!" haha I'm going to try your custom location, here soon. Mmh that's because the webwalker says it's arrived at the bank. The webwalker can sometimes be a few tiles off But the bot sees it's not in the bank yet, so it just waits. Ill add a fail catch for it later Quote Link to comment Share on other sites More sharing options...
RK9 Posted January 26, 2016 Share Posted January 26, 2016 Does your custom locations support multiple trees, if they are outside the 10x10 radius? Example would be the three yew trees south of Falador. Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 26, 2016 Author Share Posted January 26, 2016 Does your custom locations support multiple trees, if they are outside the 10x10 radius? Example would be the three yew trees south of Falador. It doesn't, it would create a difficult situation. Let's say there's 3 willow trees next to each other I want to cut, but there's also 1-2 at 25 tiles away. Then it could end up there. Or in the case of oaks that are everywhere the bot would wander through the hole rs world :p As you might have noticed, no zones around falador are added yet at all, this was planned just not done yet. Will add them in the next build. Quote Link to comment Share on other sites More sharing options...
RK9 Posted January 26, 2016 Share Posted January 26, 2016 Keep up the good work, boss! Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 26, 2016 Author Share Posted January 26, 2016 Build 6: - Added regular trees and oak in Falador north - Added oak and yew in Falador south - Added a catch to avoid getting stuck outside the bank - Fixed a bug where sometimes you'd get stuck when trying to walk towards a tree - Fixed a bug in custom locations when the bot would not find the way back after banking Download build 6 here Quote Link to comment Share on other sites More sharing options...
RK9 Posted January 27, 2016 Share Posted January 27, 2016 (edited) Hey, me again. Using build six, the bot will click outside the room, when cutting at Edgeville. On my way to test Falador. Falador: Walked between all three trees, stopping to the cut them. Sometimes it would walk past the middle tree and sometimes the webwalking would fall too short of a tree and the bot would stand there. Banking and walking back was successful. Edited January 27, 2016 by RK9 Quote Link to comment Share on other sites More sharing options...