lisabe96 Posted January 25, 2016 Share Posted January 25, 2016 (edited) RQ Chopper | Woodcutting as it should be By RandQm Features: All trees to be made available Many locations, also less popular ones! Auto-check bank for better axe Start anywhere, anytime, the bot will prepare (Go to area, bank, take axe, ...) on it's own! Anti-ban implementations Powerchopping & taking bird nest options! Anti-fail systems built in Advanced information display Easy & clear GUI SMART TREE DETECTION when all trees are down, walk to the one which will respawn first AUTO-SWITCH TO BETTER TREES When this option is toggled on, the bot will keep track of leveling up. Once it reaches the required level for a better tree (required level + 5 for tree's over willow) it will head to those trees and start training there without you having to do anything! When using powermode, it will not go to better trees anymore once it reached willow as willows are the fastest experience. CUSTOM LOCATION SUPPORT Cut anywhere you want not bounded by locations! In the GUI, choose the type of tree you want to cut and choose "custom" as location. Stand in the center of the area you want to cut in when starting the script. The bot will scan the area in a 15x15 radius for the type of tree you specified. It will save those trees and start choppin! When not using powerchopping mode it will find the closest bank to use. Download: Current version: 2.0 Click here to download! Soon to be on the SDN For now, place the downloaded jar in: c:\Users\YOUR_USER\OSBot\Scripts\ Configurations: Powerchopping: When powerchopping the bot will drop the logs instead of banking them. This will increase training speed. Take bird nests: When a bird nest falls, the bot will attempt to pick it up. Smart delays: The bot will randomly break like a real human would do when playing. This will lower training speed but might decrease the chance on a ban. Pseudo anti-ban: The bot will perform actions like a human would do (moving camera, opening tabs, ...) Some people claim this will lower the chance on a ban. Using it will not slow down your training speed. Move to better tree: When this option is toggled on, the bot will keep track of leveling up. Once it reaches the required level for a better tree (required level + 5 for tree's over willow) it will head to those trees and start training there without you having to do anything! When using powermode, it will not go to better trees anymore once it reached willow as willows are the fastest experience. Proggies: Edited February 8, 2016 by lisabe96 4 Quote Link to comment Share on other sites More sharing options...
Powerful Posted January 25, 2016 Share Posted January 25, 2016 Paint looks nice! gg wp Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 25, 2016 Author Share Posted January 25, 2016 (edited) Unique AI feature added: AUTO-SWITCH TO BETTER TREES When this option is toggled on, the bot is able to move to better trees when reaching the required level. (See configurations for more information) BETA VERSION RELEASED Click here to download! Edited January 25, 2016 by lisabe96 Quote Link to comment Share on other sites More sharing options...
RK9 Posted January 25, 2016 Share Posted January 25, 2016 It likes to look at the smithing xp a lot and it seems to only look for 1 tree at Edgeville. Also, could it be that it cycles between tabs too quickly? Thanks! Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 25, 2016 Author Share Posted January 25, 2016 It likes to look at the smithing xp a lot and it seems to only look for 1 tree at Edgeville. Also, could it be that it cycles between tabs too quickly? Thanks! I copied the pseudo anti bans from my smithing script that's why it's checking smithing Will fix it. And about edge, which of the 2 trees is it doing/not doing? Quote Link to comment Share on other sites More sharing options...
RK9 Posted January 25, 2016 Share Posted January 25, 2016 (edited) I copied the pseudo anti bans from my smithing script that's why it's checking smithing Will fix it. And about edge, which of the 2 trees is it doing/not doing? Explains the smithing haha. It runs successfully from the bank to the most Southern tree, cuts it down, and "checks for new tree," but is unaware of the Northern one; however, if I start it at the Northern tree, it will cut it and run to the Southern one and stay there. Edited January 25, 2016 by RK9 Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 25, 2016 Author Share Posted January 25, 2016 (edited) Explains the smithing haha. It runs successfully from the bank to the most Southern tree, cuts it down, and "checks for new tree," but is unaware of the Northern one. BETA BUILD 2: - Fixed the pseudo anti ban skill hover & cycle times - Fixed Varrock East Oak zoning Not sure if the edgeville yew tree is fixed as I don't have a 60wc account available right now so you'll have to try Click here to download build 2 Edited January 25, 2016 by lisabe96 Quote Link to comment Share on other sites More sharing options...
RK9 Posted January 25, 2016 Share Posted January 25, 2016 (edited) BETA BUILD 2: - Fixed the pseudo anti ban skill hover & cycle times - Fixed Varrock East Oak zoning Not sure if the edgeville yew tree is fixed as I don't have a 60wc account available right now so you'll have to try Click here to download build 2 The pseudo looks good! Still no luck with the trees. When started at the most Northern tree, it will cut it down, and run to the stump of the Southern tree, which is a nice feature! Your last chopping script handled both trees flawlessly. Is there away to keep that aspect of the last script with the banking of the new one? Cheers! Edited January 25, 2016 by RK9 Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 25, 2016 Author Share Posted January 25, 2016 (edited) The pseudo looks good! Still no luck with the trees. When started at the most Northern tree, it will cut it down, and run to the stump of the Southern tree, which is a nice feature! However I planned on adding such features in the future, it's now just coincidence because there are only 2 trees What it does when it doesn't find an available tree is walking back to the "start" area. This area is considered a good starting point, like in big tree zones e.g. behind lumby castle, we don't want our bot to keep wandering off further and further away from the bank. So it will return to the start zone after a while or when it finds no trees. Anyhow, tried another thing that should fix it, if it doesn't I'm gonna take another approach. Maybe try another yew zone to see if it's only in Edgeville or not if you want to Build 3: - Even when powerchopping it will bank the logs when cutting willows in Draynor - Fixed a bug on moving to a better tree where it would move to a lower tree instead of a better one - Hopefully, edgeville yews is now fixed Download build 3 here Edited January 25, 2016 by lisabe96 Quote Link to comment Share on other sites More sharing options...
RK9 Posted January 25, 2016 Share Posted January 25, 2016 No luck at Edgeville, yet. Keep it up! Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 25, 2016 Author Share Posted January 25, 2016 No luck at Edgeville, yet. Keep it up! Damn this confuses me, I'll go check it out in edge myself, however I don't have an account with 60 wc right now, I can print out all the code data. Gimme a a little for this Alright try now :p Download here Quote Link to comment Share on other sites More sharing options...
RK9 Posted January 25, 2016 Share Posted January 25, 2016 Damn this confuses me, I'll go check it out in edge myself, however I don't have an account with 60 wc right now, I can print out all the code data. Gimme a a little for this Alright try now Download here Woohoo! Works! There might be an issue running back from the back, now I'll test Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 25, 2016 Author Share Posted January 25, 2016 Woohoo! Works! There might be an issue running back from the back, now I'll test Let me know Quote Link to comment Share on other sites More sharing options...
RK9 Posted January 25, 2016 Share Posted January 25, 2016 Running real cute! Quote Link to comment Share on other sites More sharing options...
lisabe96 Posted January 25, 2016 Author Share Posted January 25, 2016 Running real cute! Great I can focus on polishing and new content now Thanks for helping out Quote Link to comment Share on other sites More sharing options...