LoudPacks Posted January 18, 2016 Posted January 18, 2016 if (Settings.specName == "Dragon Scimitar") { //if u have settings where u select spec weapon if (getCombat().getSpecialPercentage() >= 55) { //change for different weapons or use some sort of map if (getEquipment().isWieldingWeapon(Settings.specName)) { if (!getCombat().isSpecialActivated()) { int startSpec = getCombat().getSpecialPercentage(); getCombat().toggleSpecialAttack(true); new ConditionalSleep(3000, 3500){ @Override public boolean condition(){ return getCombat().getSpecialPercentage() < startSpec; } }.sleep(); } } else { slot = getInventory().getSlot(Settings.specName); getInventory().getItem(Settings.specName).interact("Wield"); sleep(800); if (!getCombat().isSpecialActivated()) { int startSpec = getCombat().getSpecialPercentage(); getCombat().toggleSpecialAttack(true); new ConditionalSleep(3000, 3500){ @Override public boolean condition(){ return getCombat().getSpecialPercentage() < startSpec; } }.sleep(); } } } else if (getEquipment().isWieldingWeapon(Settings.specName)) { getInventory().getItemInSlot(slot).interact("Wield"); sleep(800); } 4