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Perfect Thiever AIO


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Posted

and they hate us, but yet they are those guys who like die at PK and then they buy that gold we make ehee.. Luv Hate relationship  wub.png 

(uhoh and yup they suck, so annoying and usually reaally agressive verbally too ._.)

 

ahahahah you make a good point ther!  didnt realise that. im boting this realllllly carefully (half-bot / half me). did your bots ever got banned on this couple of days? or you are boting them mega carefully? 

Posted (edited)

Please fix

adb851c6719fb360e6b783e8dbadd450.gif

 

it kept saying

 

p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
Edited by Captainjack
  • Like 1
Posted

 

Please fix

adb851c6719fb360e6b783e8dbadd450.gif

 

it kept saying

 

p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found

 

i think it is cuzz the door is close so it cant find a way it. but im not sure

Posted (edited)

Interestingly, regardless of what I'm trying to thieve, the script just sits on the "calculating"... phase without actually initiating. Perhaps I'm doing something wrong?

 

 

[DEBUG][04/05 12:51:40 AM]: Loading script id : 781

[DEBUG][04/05 12:51:44 AM]: Loaded script!
[DEBUG][04/05 12:51:44 AM]: Launching script...
[iNFO][bot #1][04/05 12:51:44 AM]: [break Manager] After botting for 104 minute(s), you will break for 15 minute(s).
[iNFO][bot #1][04/05 12:51:44 AM]: Loaded 5 built-in random solvers!
[iNFO][04/05 12:51:51 AM]: Started script : Perfect Thiever
[ERROR][04/05 12:51:51 AM]: Uncaught exception!
java.lang.NullPointerException
at b.a.nUL.b(oe:2388)
at perfect.scripting.b.a.aUx.L(li:176)
at perfect.scripting.b.a.AUX.run(li:329)
 

 

Is what is in the logger.

Edited by Old Beard
Posted

Posted an update for door problem, it thinks the drawer is a door :( Since it has the action 'Open' and I made the obstacle handler only filter through objects which have 'Open'.

 

Also, turn off visible roofs to make sure nothing blocks the mouse handler or the entity view please ! :)

 

Latest update is 0.80, should be live within a few hours max

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