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Perfect Thiever AIO

Featured Replies

and they hate us, but yet they are those guys who like die at PK and then they buy that gold we make ehee.. Luv Hate relationship  wub.png 

(uhoh and yup they suck, so annoying and usually reaally agressive verbally too ._.)

 

ahahahah you make a good point ther!  didnt realise that. im boting this realllllly carefully (half-bot / half me). did your bots ever got banned on this couple of days? or you are boting them mega carefully? 

the cursor gets stuck ther "glitching" or "hovering" on a circular diameter of like 3mm... it hapened to me 2 times on 8h but besides that this is a awesom script ^^

post-216448-0-34023500-1459726471_thumb.png

the cursor gets stuck ther "glitching" or "hovering" on a circular diameter of like 3mm... it hapened to me 2 times on 8h but besides that this is a awesom script ^^

 

I am having similar issues to this. Pretty buggy

Please fix

adb851c6719fb360e6b783e8dbadd450.gif

 

it kept saying

 

p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found

Edited by Captainjack

 

Please fix

adb851c6719fb360e6b783e8dbadd450.gif

 

it kept saying

 

p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found
p_i interact_Drawers_Open_
p_i walkable found: [x=2646, y=3301, z=0]
p_i nextObstacle found

 

i think it is cuzz the door is close so it cant find a way it. but im not sure

Interestingly, regardless of what I'm trying to thieve, the script just sits on the "calculating"... phase without actually initiating. Perhaps I'm doing something wrong?

 

 

[DEBUG][04/05 12:51:40 AM]: Loading script id : 781

[DEBUG][04/05 12:51:44 AM]: Loaded script!
[DEBUG][04/05 12:51:44 AM]: Launching script...
[iNFO][bot #1][04/05 12:51:44 AM]: [break Manager] After botting for 104 minute(s), you will break for 15 minute(s).
[iNFO][bot #1][04/05 12:51:44 AM]: Loaded 5 built-in random solvers!
[iNFO][04/05 12:51:51 AM]: Started script : Perfect Thiever
[ERROR][04/05 12:51:51 AM]: Uncaught exception!
java.lang.NullPointerException
at b.a.nUL.b(oe:2388)
at perfect.scripting.b.a.aUx.L(li:176)
at perfect.scripting.b.a.AUX.run(li:329)
 

 

Is what is in the logger.

Edited by Old Beard

 

Please fix

adb851c6719fb360e6b783e8dbadd450.gif

 

 

 

 

Mine was doing this, seems it can't reach the Knight in the building, had to manually move the account multiple times :/

 

@czar - Any update on adding boundaries for knight pickpocketing yet?

Edited by JamOSRS

  • Author

Posted an update for door problem, it thinks the drawer is a door :( Since it has the action 'Open' and I made the obstacle handler only filter through objects which have 'Open'.

 

Also, turn off visible roofs to make sure nothing blocks the mouse handler or the entity view please ! :)

 

Latest update is 0.80, should be live within a few hours max

Hey just wondering could you update the nature rune chest to steal nature rune then alch because if you have no nature runes previous to starting script it just logs out. It would be insane thank you!

Czar, can you please implement a deadman mode *mode* for the script? deathwalking back to ardougne, the bot fails to use the deep wildy lever (after using the edgeville one) because there is a 10 second teleport timer and the bot keeps resetting the timer by clicking the lever.

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