LoudPacks Posted August 30, 2015 Posted August 30, 2015 (edited) EDIT: Solved Edited August 30, 2015 by Chris1665
Precise Posted August 30, 2015 Posted August 30, 2015 if you removed this line: profit = ((players.getInventory().getItem("coins").getAmount()) + (242 * players.getInventory().getItem("Nature rune").getAmount())) - ((startNats * 242) + startGP); does it fix it?
LoudPacks Posted August 30, 2015 Author Posted August 30, 2015 (edited) if you removed this line: profit = ((players.getInventory().getItem("coins").getAmount()) + (242 * players.getInventory().getItem("Nature rune").getAmount())) - ((startNats * 242) + startGP); does it fix it? just removed that, it still doesn't. EDIT: I fixed it by changing my getState method and changing some loop logic: private State getState() { if (mes.contains("treasure")) { return State.WAIT; } return State.STEAL; } Edited August 30, 2015 by Chris1665