casual Posted August 27, 2015 Posted August 27, 2015 Noob question, here it goes I turn on mouse trail debug and it only shows the trail if the bot is stopped. Would that mean that the bot is only clicking and not moving the cursor? If yes, what's the correct way to implement mouse movements between clicks or antiban features? It already has some parts where mouse.move() is used, but I can't see a trail at all.
Isolate Posted August 27, 2015 Posted August 27, 2015 Noob question, here it goes I turn on mouse trail debug and it only shows the trail if the bot is stopped. Would that mean that the bot is only clicking and not moving the cursor? If yes, what's the correct way to implement mouse movements between clicks or antiban features? It already has some parts where mouse.move() is used, but I can't see a trail at all. naa the mouse moves properly. Just dunno if anyone ever reported they're checking player mouse and not bot mouse. if you have any kind of mouse paint in onPaint you'll see it
casual Posted August 27, 2015 Author Posted August 27, 2015 if you have any kind of mouse paint in onPaint you'll see it could you give a code example, I havent found it in the api
Isolate Posted August 27, 2015 Posted August 27, 2015 could you give a code example, I havent found it in the api Just, paint something at the point of the mouse. It's not a class I don't think.
Eliot Posted August 27, 2015 Posted August 27, 2015 Mouse trail debug doesn't work when the script is running afaik.
casual Posted August 29, 2015 Author Posted August 29, 2015 enabling Mouse position in the Settings/Debugger menu also draws a trail, so problem solved