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Find projectiles


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Posted (edited)

I guess Osbot didn't hook it then ... Why do you need it anyway?

 

Khaleesi

Working on a Fight Cave script. (Fire Cape)

However those rangers can be off-screen & map. Since it isn't possible to figure out which hitsplash comes from which monster I want to use the projectiles from the ranger to determinate if it has to pray range.

EDIT: Perhaps I can check by config settings.

Edited by Psvxe
Posted

Working on a Fight Cave script. (Fire Cape)

However those rangers can be off-screen & map. Since it isn't possible to figure out which hitsplash comes from which monster I want to use the projectiles from the ranger to determinate if it has to pray range.

EDIT: Perhaps I can check by config settings.

fight cave script o_o lol if u perfected that, itd be worth a nice amt id say

  • Like 1
Posted

Working on a Fight Cave script. (Fire Cape)

However those rangers can be off-screen & map. Since it isn't possible to figure out which hitsplash comes from which monster I want to use the projectiles from the ranger to determinate if it has to pray range.

EDIT: Perhaps I can check by config settings.

 

ya NPC's can only be detected if visible ... Should ask Alek about it :D

Posted

Even if it could detect the projectile, the client wouldn't be able to switch prayer that fast I assume?

Since switching takes 0.5s or sth.

True. But the mage and ranger can be off-screen and map while they attack. If the mager is stuck and the ranger is attacking it would think that mager is attacking since he's onscreen. (Or vice versa)

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