January 14, 20233 yr Author 14 minutes ago, Lightwolf said: Can you make it so it will buy sand and ash from a shop? Buying items from a shop has nothing to do with crafting Isn't there a specific script to buy items from stores?
January 27, 20233 yr Hey, I've used this script alot and it 99% works great. But when making holy symbols, it starts crafting 1, then after completing one, it opens the interface and starts again, then allows it to craft 15 total before running to the bank and trying to withdraw more silver bars, without depositing anything from the inventory.
January 27, 20233 yr Author 1 hour ago, merkedmuch said: Hey, I've used this script alot and it 99% works great. But when making holy symbols, it starts crafting 1, then after completing one, it opens the interface and starts again, then allows it to craft 15 total before running to the bank and trying to withdraw more silver bars, without depositing anything from the inventory. Will check it out! thx for letting me know
February 2, 20233 yr @Khaleesiwould like to see the spinning wheels on neitzinot and Fossil island added to the script, they're both same level as a bank with no doors to block them.
February 2, 20233 yr Author 2 hours ago, bohemond said: @Khaleesiwould like to see the spinning wheels on neitzinot and Fossil island added to the script, they're both same level as a bank with no doors to block them. Will take a look at it
February 5, 20233 yr I'm having an issue where (when crafting gem necklaces, not sure about others) it opens the interface, crafts one, then re-opens and clicks to craft again instead of AFKing Tested and does not have the same issue with regular gold necklaces Thank you! Edit: For clarity this happens *once* per inventory, and it finishes the rest of the inventory & banks fine Edited February 5, 20233 yr by Crthrt
February 6, 20233 yr Author 6 hours ago, Crthrt said: I'm having an issue where (when crafting gem necklaces, not sure about others) it opens the interface, crafts one, then re-opens and clicks to craft again instead of AFKing Tested and does not have the same issue with regular gold necklaces Thank you! Edit: For clarity this happens *once* per inventory, and it finishes the rest of the inventory & banks fine Thanks for letting me know, will check it out!
February 6, 20233 yr Author 21 hours ago, Crthrt said: I'm having an issue where (when crafting gem necklaces, not sure about others) it opens the interface, crafts one, then re-opens and clicks to craft again instead of AFKing Tested and does not have the same issue with regular gold necklaces Thank you! Edit: For clarity this happens *once* per inventory, and it finishes the rest of the inventory & banks fine I have tried to check this out, but it never clicked twice for me. What jewelry were you making and what settings on the GUI?
February 6, 20233 yr 1 hour ago, Khaleesi said: I have tried to check this out, but it never clicked twice for me. What jewelry were you making and what settings on the GUI? Odd! Sapphire necklaces with humanlike delays on @ Al Kharid by out of supplies. Was able to recreate without humanlike delays. With further testing, it *does* happen with regular golds too, I don't know how it managed not to for so long A lot of the time it seems to happen when it starts crafting "early" and has to animate walking closer after the first exp drop, but I have also seen it happen 3 & 7 pieces in without this. I'll update if I discover anything! Also, on run energy: it would be neat to have a few simple options for how to handle it when applicable (only on return trips, when at 100%, etc)
February 7, 20233 yr Author 9 hours ago, Crthrt said: Odd! Sapphire necklaces with humanlike delays on @ Al Kharid by out of supplies. Was able to recreate without humanlike delays. With further testing, it *does* happen with regular golds too, I don't know how it managed not to for so long A lot of the time it seems to happen when it starts crafting "early" and has to animate walking closer after the first exp drop, but I have also seen it happen 3 & 7 pieces in without this. I'll update if I discover anything! Also, on run energy: it would be neat to have a few simple options for how to handle it when applicable (only on return trips, when at 100%, etc) It deals with run energy automatically, What exactly do you want it to do? Will do some more testing in Al-kharid specifically, why are you not smelting in edgeville? a lot closer to the bank 😉 EDIT: I did some small changes to the interaction. This hould fix this issue in V3.04, live in a few hours! Edited February 7, 20233 yr by Khaleesi
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