polarrbearr Posted June 25, 2017 Share Posted June 25, 2017 Looking to buy this soon, how does it do with mirror mode? Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 25, 2017 Author Share Posted June 25, 2017 3 minutes ago, polarrbearr said: Looking to buy this soon, how does it do with mirror mode? Falconry works perfectly fine, but other trapping things are kinda iffy. It is because mirror mode has a hard time keeping up with the cycle rate. When I release 6.0, the rate will be better, so it might work better on that verison, but on 5.9 it isn't the best. 20 hours ago, Stevo724 said: Also a suggestion to the salamanders portion of the script, i think it would be a good idea if it would drop each salamander as soon as you get one as they weigh a lot and will drain your run energy quickly if you don't drop them. I went ahead and threw this in there for 6.0 for you. It will now be an option on the GUI. 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 25, 2017 Author Share Posted June 25, 2017 Finalizing 6.0 and getting it ready for release! Here is the complete update log of the changes to expect! —————————————————— Hunter Updates v6.0: —————————————————— Added the Varrock Museum (BETA) Added a new total price display for the Grand Exchange GUI Fixed a multiple spam talking bug Change from “progression mode” to “progressive leveling” in GUI Fixed the grand exchange banking bug Fixed a closing bank bug Increased the speed of the inventory organizer slightly Fixed the logger Removed some debug spam Continuously holds shift during the shift drop and release tasks Fixed a trade handler bug Fixed Red chinchompas not showing profit in progressive mode Rewrote parts of the trade handler Sped trade handler up Fixed a running NPE Fixed antiban timeout error Lowered overall CPU consumption even more Added a new check to PickupAllTrapsTask Fixed text messaging on Sprint phones Added another check for walking to tiles Rewrote PickupAllTrapsTask Fixed a walking timeout Sped up some advance mouse hover features Fixed randomly teleporting to Castle Wars Fixed bot thinking it was out of traps Fixed a display spelling error Fixed a check that was returning invalid information for trap setup detection Fixed walking to bank bug Fixed smart hop bug Rewrote parts of HNT for advance mouse hover Fixed a bug starting progression at a hunter level greater than 1 Fixed logout handler for progression Added Barbarian Outpost bank to list of banks Manually add bank positions for walker Improved 1 tick detection to be faster Improved script cycle functionality Added a trapping safety to make sure you have the correct number of traps up listed Rewrote the dropping task 100% Added a safety check to make sure the shift key was not still activated from shift dropping Added a custom loading screen so you can see the progress of the GUI loading Rewrote trap detection system for SmartHop Added the provider Bite GSM to texting Added the provider Telenor to texting Fixed moving to Tropic Wagtail in progressive leveling to move at level 19 instead of 20 Updated user’s config files Added more randomness to AMH Updated walking handling Fixed not on correct tile spam Added the auto talker feature back Removed a timer while walking to a trap tile Created a new random mouse generator Added a custom lastTrap system detection Fixed a trapping distance problem Added Release After Catch option for salamanders Fixed a paint mouse listener bug that would not let the buttons function correctly Added a few new things to hide when hiding the paint Changed how buttons are handled to be more accurate Made walker updates to falconry, so now you will walk to a more suitable spot before setting up traps Fixed a double texting bug *** SCRIPT HAS BEEN PUSHED! WAITING FOR DEV'S TO RELEASE TO PUBLIC! 2 Quote Link to comment Share on other sites More sharing options...
polarrbearr Posted June 27, 2017 Share Posted June 27, 2017 On 6/25/2017 at 5:49 PM, ProjectPact said: Finalizing 6.0 and getting it ready for release! Here is the complete update log of the changes to expect! —————————————————— Hunter Updates v6.0: —————————————————— Added the Varrock Museum (BETA) Added a new total price display for the Grand Exchange GUI Fixed a multiple spam talking bug Change from “progression mode” to “progressive leveling” in GUI Fixed the grand exchange banking bug Fixed a closing bank bug Increased the speed of the inventory organizer slightly Fixed the logger Removed some debug spam Continuously holds shift during the shift drop and release tasks Fixed a trade handler bug Fixed Red chinchompas not showing profit in progressive mode Rewrote parts of the trade handler Sped trade handler up Fixed a running NPE Fixed antiban timeout error Lowered overall CPU consumption even more Added a new check to PickupAllTrapsTask Fixed text messaging on Sprint phones Added another check for walking to tiles Rewrote PickupAllTrapsTask Fixed a walking timeout Sped up some advance mouse hover features Fixed randomly teleporting to Castle Wars Fixed bot thinking it was out of traps Fixed a display spelling error Fixed a check that was returning invalid information for trap setup detection Fixed walking to bank bug Fixed smart hop bug Rewrote parts of HNT for advance mouse hover Fixed a bug starting progression at a hunter level greater than 1 Fixed logout handler for progression Added Barbarian Outpost bank to list of banks Manually add bank positions for walker Improved 1 tick detection to be faster Improved script cycle functionality Added a trapping safety to make sure you have the correct number of traps up listed Rewrote the dropping task 100% Added a safety check to make sure the shift key was not still activated from shift dropping Added a custom loading screen so you can see the progress of the GUI loading Rewrote trap detection system for SmartHop Added the provider Bite GSM to texting Added the provider Telenor to texting Fixed moving to Tropic Wagtail in progressive leveling to move at level 19 instead of 20 Updated user’s config files Added more randomness to AMH Updated walking handling Fixed not on correct tile spam Added the auto talker feature back Removed a timer while walking to a trap tile Created a new random mouse generator Added a custom lastTrap system detection Fixed a trapping distance problem Added Release After Catch option for salamanders *** SCRIPT HAS BEEN PUSHED! WAITING FOR DEV'S TO RELEASE TO PUBLIC! Once 6.0 is out give me a heads up and I'll buy it. ? 1 Quote Link to comment Share on other sites More sharing options...
Denzel Posted June 27, 2017 Share Posted June 27, 2017 How well does this handle black chins? Is the anti-log for pkers reliable? Quote Link to comment Share on other sites More sharing options...
Baked Posted June 27, 2017 Share Posted June 27, 2017 2 minutes ago, Denzel said: How well does this handle black chins? Is the anti-log for pkers reliable? i just tested it for black chins id recommend sticking with red chins was pkd twice in a row, maybe if you have really low cb lvl itd work better Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 27, 2017 Author Share Posted June 27, 2017 3 hours ago, Stevo724 said: i just tested it for black chins id recommend sticking with red chins was pkd twice in a row, maybe if you have really low cb lvl itd work better 3 hours ago, Denzel said: How well does this handle black chins? Is the anti-log for pkers reliable? Make sure to give it a shot with version 6.0. I was able to make it detect it a little faster 1 Quote Link to comment Share on other sites More sharing options...
Denzel Posted June 27, 2017 Share Posted June 27, 2017 4 hours ago, ProjectPact said: Make sure to give it a shot with version 6.0. I was able to make it detect it a little faster If 6.0's out I'd love a trial of it 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 27, 2017 Author Share Posted June 27, 2017 10 hours ago, Denzel said: If 6.0's out I'd love a trial of it I've been waiting 48+ hours for the developers to push it. They typically do it everyday but they are probably just busy. It will be out soon! all this time waiting for them to release it has allowed me to do a few more updates. Other Fixes: * fixed a paint mouse listener bug that would not let the buttons function correctly * added a few new things to hide when hiding the paint * changed how buttons are handled to be more accurate * made walker updates to falconry, so now you will walk to a more suitable spot before setting up traps Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 28, 2017 Author Share Posted June 28, 2017 6.0 IS NOW LIVE! 1 Quote Link to comment Share on other sites More sharing options...
polarrbearr Posted June 28, 2017 Share Posted June 28, 2017 56 minutes ago, ProjectPact said: 6.0 IS NOW LIVE! Just bought, I'm trusting you bro! 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 28, 2017 Author Share Posted June 28, 2017 Just now, polarrbearr said: Just bought, I'm trusting you bro! Thank you for your support! If you have any questions or problems, join the Discord chat! I am always in there The link to join is on the front page of this thread! 1 Quote Link to comment Share on other sites More sharing options...
cammofunk Posted June 28, 2017 Share Posted June 28, 2017 (edited) Hey I'm hunting tropical wagtails and my players just standing in the empty gui boxes on screen State:waiting. I've restarted the script multiple times and this keeps happening after around 10 mins. Also it seems aware that 0 traps out of 'x' are set. Edited June 28, 2017 by cammofunk Quote Link to comment Share on other sites More sharing options...
bamrules Posted June 28, 2017 Share Posted June 28, 2017 hello can i trial this please? Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 28, 2017 Author Share Posted June 28, 2017 1 hour ago, cammofunk said: Hey I'm hunting tropical wagtails and my players just standing in the empty gui boxes on screen State:waiting. I've restarted the script multiple times and this keeps happening after around 10 mins. Also it seems aware that 0 traps out of 'x' are set. I'm no telling sure what is happening, can you log into discord and show me? Quote Link to comment Share on other sites More sharing options...