December 28, 20169 yr Author Your script was stuck at barbarian village. It just doesnt log itself out anymore. Could you add a failsafe if it overloops nodes to shut down? What were you doing in barbarian village? lol
December 28, 20169 yr What were you doing in barbarian village? lol Barbarian outpost, (apologizes) I think it was either teleported via failed random event, or it was trying to restock on traps. I however had enough bird snares in inventory.
December 28, 20169 yr Well, this is what happened. I enabled progression mode(Started it at the hills) and it teleported to outpost. Thats all.. it says progression is in beta, im just wondering what I need to do to make it fully functional, and perhaps even help it. Have all the inventory set up also.
December 28, 20169 yr Currently trying to do swamp lizards but when I click the option it takes me to tropical wagtail. Okay so I ended up having to go to the location manually aside from that everything is running great 40 levels in about 3-4 hours playtime Edited December 29, 20169 yr by ppandamc
December 29, 20169 yr Author Currently trying to do swamp lizards but when I click the option it takes me to tropical wagtail. Okay so I ended up having to go to the location manually aside from that everything is running great 40 levels in about 3-4 hours playtime Were you doing progressive leveling?
December 29, 20169 yr Were you doing progressive leveling? not sure I just turn on anti ban and click the animal and let it do its thing
December 29, 20169 yr Author not sure I just turn on anti ban and click the animal and let it do its thing So you clicked on the swap salamanders in the GUI, and the walker started taking you somewhere else?
December 29, 20169 yr So you clicked on the swap salamanders in the GUI, and the walker started taking you somewhere else? yes it took me to the lvl 19 birds tropical wagtails. and after that it kept telling me that its not near 2 traps to look again or something along those lines. Edit: also would like to add once able to set 3 traps, it slows down by alot and it goes back and forth between traps, instead of setting up on nearest tree it goes to furthest tree looks extremely sus if players are near. Edited December 29, 20169 yr by ppandamc
December 29, 20169 yr Author yes it took me to the lvl 19 birds tropical wagtails. and after that it kept telling me that its not near 2 traps to look again or something along those lines. Edit: also would like to add once able to set 3 traps, it slows down by alot and it goes back and forth between traps, instead of setting up on nearest tree it goes to furthest tree looks extremely sus if players are near. That has been fixed in the next version I just gotta see why it is taking you somewhere else, just double checked the code and it is nowhere in there to run somewhere lol. Are you on mirror?
December 29, 20169 yr That has been fixed in the next version I just gotta see why it is taking you somewhere else, just double checked the code and it is nowhere in there to run somewhere lol. Are you on mirror? no just regular injection, yeah no idea why it did that.
December 29, 20169 yr Author no just regular injection, yeah no idea why it did that. hmmm I will be testing this tonight to see. ALMOST done with one of the cool new updates I have coming out Finished with the cool new update! The thing with the newest update is that it will let me add another new feature soon to make the script even better Now checking with that bug you told me about!
December 29, 20169 yr Author Currently trying to do swamp lizards but when I click the option it takes me to tropical wagtail. Okay so I ended up having to go to the location manually aside from that everything is running great 40 levels in about 3-4 hours playtime Can you try this again and let me know if it happens. I just tested this out and had 0 problems with it. If it does it to you again, grab the information from the logger and let me know what it says. Thanks! Your script was stuck at barbarian village. It just doesnt log itself out anymore. Could you add a failsafe if it overloops nodes to shut down? I think it somehow missed a random event. I noticed it does sometimes, doesnt trigger that the NPC is there when it does come. Random events are triggered by the client, and you must enable them yourself. Has nothing to do with the script :p Well, this is what happened. I enabled progression mode(Started it at the hills) and it teleported to outpost. Thats all.. it says progression is in beta, im just wondering what I need to do to make it fully functional, and perhaps even help it. Have all the inventory set up also. Can you try this again and let me know what the logger said? If it isn't moving, then OSBot's walker isn't finding a position to walk to.
December 29, 20169 yr Can you try this again and let me know if it happens. I just tested this out and had 0 problems with it. If it does it to you again, grab the information from the logger and let me know what it says. Thanks! Random events are triggered by the client, and you must enable them yourself. Has nothing to do with the script :p Can you try this again and let me know what the logger said? If it isn't moving, then OSBot's walker isn't finding a position to walk to. I cant trial ran out might buy later so far seemed good.
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