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Eagle Scripts

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If you're talking about it support teleport tabs to move around I think that needs to be made clear. I was given the impression this script would craft tabs, not just break them to teleport around. That should be a given, a construction script is worthless if it can't teleport you to and from your house....

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7 hours ago, ParadoxProblems said:

If you're talking about it support teleport tabs to move around I think that needs to be made clear. I was given the impression this script would craft tabs, not just break them to teleport around. That should be a given, a construction script is worthless if it can't teleport you to and from your house....

To be honest it's just quite weird that you're expecting a construction script to make tabs; it's not a tabmaker :???:

Edited by Eagle Scripts
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6 hours ago, Eagle Scripts said:

Granted

Well, I have to say, im very happy i used this trial before buying the script. Why? Because it's (excuse my language) utter shit.

1. I was doing Oak dungeon doors in my PoH. Because of the nature of the door, sometimes the butler gets stuck on the other side of the door and the script literally sat there and tried talking to the butler for 1 hour when he was unreachable because he was on the other side.

2. So i moved on to oak larders. When it builds an oak larder, it is supposed to remove the larder but instead, it says "clicking build oak larder", and obv there is no build option because the larder is already built, so it gets stuck there like that.

I cant believe a paid script can have these kinds of SIMPLE dis-functions. Pretty embarrassing imo.

If you fix these problems for your next patch, i'd be happy to give it a second chance. 

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7 minutes ago, rubertje said:

Well, I have to say, im very happy i used this trial before buying the script. Why? Because it's (excuse my language) utter shit.

1. I was doing Oak dungeon doors in my PoH. Because of the nature of the door, sometimes the butler gets stuck on the other side of the door and the script literally sat there and tried talking to the butler for 1 hour when he was unreachable because he was on the other side.

2. So i moved on to oak larders. When it builds an oak larder, it is supposed to remove the larder but instead, it says "clicking build oak larder", and obv there is no build option because the larder is already built, so it gets stuck there like that.

I cant believe a paid script can have these kinds of SIMPLE dis-functions. Pretty embarrassing imo.

If you fix these problems for your next patch, i'd be happy to give it a second chance. 

If nobody reports issues, I'm assuming there are no issues. As for the oak dungeon doors; Aslong as nobody is able to lend me an account that has access to them I can't fix it. As for oak larders; did you start it like the thread tells you to? 

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48 minutes ago, Eagle Scripts said:

If nobody reports issues, I'm assuming there are no issues. As for the oak dungeon doors; Aslong as nobody is able to lend me an account that has access to them I can't fix it. As for oak larders; did you start it like the thread tells you to? 

Yes i'm starting the script just like the thread tells me to do

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