Fused Posted April 8, 2015 Share Posted April 8, 2015 Yea thats why mirror client is amazing to use Quote Link to comment Share on other sites More sharing options...
Fade Posted April 8, 2015 Share Posted April 8, 2015 Hi, is the mirror client basically a reflection based client, or does it do anything more than that? http://osbot.org/forum/topic/69385-osbot-mirror-client-video-guide/ This is what the mirror client looks like in action Quote Link to comment Share on other sites More sharing options...
Twin Posted April 8, 2015 Share Posted April 8, 2015 (edited) No. Is there any proof of client level detection systems? I'm not trying to sound conceited or whatever, and you know way more than me about anything to do with programming, but have there been test for people who will just play on the osbot client to see if they get banned? I've logged in countless times to get coordinates or id's for scripts, and i've never had an account hit off from just logging in. Because wouldn't they: Ban accounts right as they logged in Block access and not allow you to log in That's what world of warcraft does, if they detect cheat engine(not botting but similar in terms of against the rules) on your computer, they won't let you login until you close the .exe and restart your computer. Edited April 8, 2015 by twin 763 Quote Link to comment Share on other sites More sharing options...
Ampd Up Posted April 8, 2015 Share Posted April 8, 2015 Yes they can detect most bot clients and identify them specifically. But if injected in the right way, it becomes way harder to detect at the client level. The Mirror Client mode on OSBot does that and proves that many bans are based on client detection for the biggest part, seeing as how much lower the banning rates are on the Mirror mode. The standard mode on OSBot is similar to the injection methods most other bots use and comes with a higher ban rate. You can read about our thoughts on their detection system in the thread I posted about reducing ban rates in the main announcement section. @ person above me: They gather information for their machine learning systems. Just logging in a bot client won't get you banned as their detection system is not solely based on client detection, but probably also on gains (xp, wealth etc) and behavioural patterns learned by their machine learning systems. It may get you banned though by just logging in alone. Like I already said, I think the mirror client proves the point. Besides that, they have publicly admitted they can identify most main stream bigger bots specifically. As a developer I know why and how they do it. Can you explain? It doesn't make any sense to me why they wouldn't ban immediately if they could detect you using a bot. Why should they even let the people botting play at all? The only thing I could think is that botters pay for membership and they make money off of that. 1 Quote Link to comment Share on other sites More sharing options...
Volta Posted April 8, 2015 Share Posted April 8, 2015 Sure do. Quote Link to comment Share on other sites More sharing options...
Developer Maxi Posted April 8, 2015 Developer Share Posted April 8, 2015 Is there any proof of client level detection systems? I'm not trying to sound conceited or whatever, and you know way more than me about anything to do with programming, but have there been test for people who will just play on the osbot client to see if they get banned? I've logged in countless times to get coordinates or id's for scripts, and i've never had an account hit off from just logging in. Because wouldn't they: Ban accounts right as they logged in Block access and not allow you to log in That's what world of warcraft does, if they detect cheat engine(not botting but similar in terms of against the rules) on your computer, they won't let you login until you close the .exe and restart your computer. There is proof of client level detection systems. It's their server though who flags it as a modified client and determines what specific client it is though. But the data to be able to do so is collected client sided and send to their server. There are multiple ways within that system that could lead to detection, simply bypassing it not something that is easily done. To answer your other question: there most likely multiple reasons why they don't instant ban all bots. One of them could be that they need information to feed their machine learning systems a.k.a. Bot Watch. Another reason could be how the economy would crash if they would ban all bots at the same time. Another could be a strategy to get players to play legit again. Making them loose accounts that have build up things might still keep the players attached to the game but stay away from botting. I simply wouldn't know what their motives are, this is all speculation, but what isn't speculation is the fact that they can detect most bots on a client level (all regular injection / reflection bots, Mirror Client is injection with an entirely different story though). 1 Quote Link to comment Share on other sites More sharing options...
Twin Posted April 8, 2015 Share Posted April 8, 2015 There is proof of client level detection systems. It's their server though who flags it as a modified client and determines what specific client it is though. But the data to be able to do so is collected client sided and send to their server. There are multiple ways within that system that could lead to detection, simply bypassing it not something that is easily done. To answer your other question: there most likely multiple reasons why they don't instant ban all bots. One of them could be that they need information to feed their machine learning systems a.k.a. Bot Watch. Another reason could be how the economy would crash if they would ban all bots at the same time. Another could be a strategy to get players to play legit again. Making them loose accounts that have build up things might still keep the players attached to the game but stay away from botting. I simply wouldn't know what their motives are, this is all speculation, but what isn't speculation is the fact that they can detect most bots on a client level (all regular injection / reflection bots, Mirror Client is injection with an entirely different story though). Fair enough. Can't really word out what I'm trying to say back to that other than isn't there something more we could do against client said detection then? Was trying for like 10 minutes to explain what I meant but couldn't figure out how to say it. Quote Link to comment Share on other sites More sharing options...
Developer Maxi Posted April 8, 2015 Developer Share Posted April 8, 2015 Fair enough. Can't really word out what I'm trying to say back to that other than isn't there something more we could do against client said detection then? Was trying for like 10 minutes to explain what I meant but couldn't figure out how to say it. One of the things we could do is the Mirror Client mode, which bypasses this detection. We have several other ideas that could bring performance back to the same as the standard mode, but we will have to experiment with that in the future. 1 Quote Link to comment Share on other sites More sharing options...
Ampd Up Posted April 8, 2015 Share Posted April 8, 2015 I think they need bots in a weird way... Because you say they use info for their botWatch, but if they instant banned people then they wouldn't need botWatch lol. All this is very interesting though. Thanks for explaining Quote Link to comment Share on other sites More sharing options...
pacman715 Posted April 8, 2015 Share Posted April 8, 2015 I think they need bots in a weird way... Because you say they use info for their botWatch, but if they instant banned people then they wouldn't need botWatch lol. All this is very interesting though. Thanks for explaining From what I understand from other games' anti-cheat measurements, if they just instantly banned a specific thing, then it would be immediately apparent that what they're doing is detectable, which lets them fix the problem much more easily than a delayed ban. If the ban is delayed, then it could be that their bot got them banned, but what if they had used two different bots in that time span? Either one could be a problem, and it's impossible to tell for sure which got them banned. If they just get instantly banned with using one bot, then they can just work on fixing that bot specifically. 1 Quote Link to comment Share on other sites More sharing options...
pingutheevillord Posted April 11, 2015 Share Posted April 11, 2015 Just a heads up i had one account i botted and played the most i botted for was 4hrs, at one point then didn't log on for the rest of the day. Usually 2hrs on 1-3 hrs off then 3 hrs on then offline for the rest of the time. The second account i have never botted at all played legit the whole time using the bot client because i like it more than playing in the web browser which sucks tbh... although i didn't use anything on this account had no previous bot bans was a pure so mostly afked at crabs and made tele tabs legit. Both got banned at the same time my pure i was playing by hand no botting was 40/att 62/str 69rng/ 70mag/ some splashing had member and was perma banned no warning non appeal able .... so I've decided to quit good luck with your botting guys. Quote Link to comment Share on other sites More sharing options...