Chaoticw3g Posted March 22, 2015 Share Posted March 22, 2015 (edited) EDIT: this question has been resolved and spoiler'd. I instead used getClient().getTooltip() to get the "up-text" (hover text, in the top left) and parsed out the item name. Original question is below: I'm working on an auto-drop script just for personal use, and I'm trying to work out how I want to select which items in my inventory to drop. Currently, my script listens for Ctrl-F, and selects the item that's selected in the inventory, if one is selected. In my opinion, this feels clunky. Is it possible to listen for an interaction between the player and an item, and to handle an event based on the interaction? I'm thinking of being able to hold Ctrl and "examine" an item in the inventory to select it, rather than toggling a state (selecting an item), pressing a hotkey, and then toggling again (deselecting the item). I had the idea to keep track of each different item in the inventory (i.e. HashMap<String, ItemDefinition>), storing its "examine" text, and listening for a message similar to one that's stored, but as far as I can tell that would be massively inefficient and a pain to keep up with. In other words, is there a method that would perform as if onInteract(ItemInteractEvent e)? TIA! For reference, my handling code now (spoiler'd to prevent massive post) DropAll.java (subclass of Script) @Override public void onStart() { // add custom key listener this.getBot().getCanvas().addKeyListener(new com.github.chaoticweg.DropAll.KeyListener()); } // ... public void selectNewItem() { String newItem = this.getInventory().getSelectedItemName(); if (newItem == null) newItem = ""; selectedItem = newItem; // selectedItem declared above in class this.getInventory().deselectItem(); } KeyListener.java (implements java.awt.event.KeyListener) private boolean armed = false; private DropAll script; public KeyListener(DropAll script) { this.script = script; } @Override public void keyTyped(KeyEvent e) { // do nothing } @Override public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_CONTROL) armed = true; if (e.getKeyCode() == KeyEvent.VK_F) script.selectNewItem(); } @Override public void keyReleased(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_CONTROL) armed = false; } Edited March 24, 2015 by x3chaos Quote Link to comment Share on other sites More sharing options...