Jump to content

Handle event based on interaction with item?

Recommended Posts

EDIT: this question has been resolved and spoiler'd.

I instead used  getClient().getTooltip()  to get the "up-text" (hover text, in the top left) and parsed out the item name.


Original question is below:

I'm working on an auto-drop script just for personal use, and I'm trying to work out how I want to select which items in my inventory to drop.  Currently, my script listens for Ctrl-F, and selects the item that's selected in the inventory, if one is selected.  In my opinion, this feels clunky.
Is it possible to listen for an interaction between the player and an item, and to handle an event based on the interaction?  I'm thinking of being able to hold Ctrl and "examine" an item in the inventory to select it, rather than toggling a state (selecting an item), pressing a hotkey, and then toggling again (deselecting the item).
I had the idea to keep track of each different item in the inventory (i.e. HashMap<String, ItemDefinition>), storing its "examine" text, and listening for a message similar to one that's stored, but as far as I can tell that would be massively inefficient and a pain to keep up with.
In other words, is there a method that would perform as if  onInteract(ItemInteractEvent e)?  TIA!


For reference, my handling code now (spoiler'd to prevent massive post)


DropAll.java (subclass of Script)

public void onStart() {
    // add custom key listener
    this.getBot().getCanvas().addKeyListener(new com.github.chaoticweg.DropAll.KeyListener());

// ...

public void selectNewItem() {
    String newItem = this.getInventory().getSelectedItemName();
    if (newItem == null) newItem = "";

    selectedItem = newItem; // selectedItem declared above in class

KeyListener.java (implements java.awt.event.KeyListener)

private boolean armed = false;
private DropAll script;

public KeyListener(DropAll script) {
    this.script = script;

public void keyTyped(KeyEvent e) {
    // do nothing

public void keyPressed(KeyEvent e) {
    if (e.getKeyCode() == KeyEvent.VK_CONTROL)
        armed = true;
    if (e.getKeyCode() == KeyEvent.VK_F)

public void keyReleased(KeyEvent e) {
    if (e.getKeyCode() == KeyEvent.VK_CONTROL)
        armed = false;
Edited by x3chaos
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...