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Khal Pest Control


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Posted

Welp, I just bought this script. Unfortunately do to ban rates on the regular injection client I only use Mirror, which according to your thread, is not officially supported by this script. So I suppose I'll just let it collect dust in my script repository until mirror client support becomes more mainstream :b

 

(p.s.)

 

I did try running it on mirror mode, and it just doesn't work. It either sits idle in the boat, or the game ends and it spam clicks trying to run into the ocean to the north. Oh well. *shrugs*

Posted (edited)

b73f9190a61a909ba973108b89a224c4.png

Only error i had within 1 hour of botting. I will post a huge proggie in the morning! Other than that the script looks FLAWLESS!

EDIT: could this not be fixed by a simple if statment, during the change protal section? if brawer is bitween x tiles then kill it and then continue path?

EDIT2: also isnt this really really dumb and can be simply moved?

51f0ec5da8767e711ba0eead4927a0ac.png

Edited by FahQ
Posted (edited)

Welp, I just bought this script. Unfortunately do to ban rates on the regular injection client I only use Mirror, which according to your thread, is not officially supported by this script. So I suppose I'll just let it collect dust in my script repository until mirror client support becomes more mainstream :b

 

(p.s.)

 

I did try running it on mirror mode, and it just doesn't work. It either sits idle in the boat, or the game ends and it spam clicks trying to run into the ocean to the north. Oh well. *shrugs*

Its not the script that has to support the mirror client ...

Its the mirror client that has to support the script.

 

We can't make the script so it is possible to run on 2 engines...

Ever saw someone putting a Opel car engine in a ferreri engine? it just doesn't work like that.

 

Users really need to understand if we recode a part for the mirror client, it will break for the regular client.

and because the mirror client is still buggy in loading npc's in new regions, this issue is 100% mirror client bug.

There isn't even a way to get around this, i've looked for it and tested multiple things.

 

b73f9190a61a909ba973108b89a224c4.png

Only error i had within 1 hour of botting. I will post a huge proggie in the morning! Other than that the script looks FLAWLESS!

EDIT: could this not be fixed by a simple if statment, during the change protal section? if brawer is bitween x tiles then kill it and then continue path?

EDIT2: also isnt this really really dumb and can be simply moved?

51f0ec5da8767e711ba0eead4927a0ac.png

No this isn't so easy... Else I would have made it at start right?

Brawlers also get you stuck by walking to other positions aswell, there is not really a simple way around it.

Since I got a week free now, I'll take a look and see I can figure out some way to walk around it somehow.

 

Ya i forgot to remove this, was some debug text for me.

Will get it removed ^^

 

Khaleesi

Edited by Khaleesi
Posted (edited)

Would love to buy this if it supported the mirror client.

 

 

Same to me.

 

Its not the script that has to support the mirror client ...

Its the mirror client that has to support the script.

 

We can't make the script so it is possible to run on 2 different engines ...

Ever saw someone putting a Opel car engine in a ferreri engine? No because there not compatible.

if you want to do that, you have to edit the engine so it fits for the other car, same goes here with the mirror client.

 

Users really need to understand if we recode a part for the mirror client, it will break for the regular client.

and because the mirror client is still buggy in loading npc's in new regions, this issue is 100% mirror client bug.

There isn't even a way to get around this, i've looked for it and tested multiple things.

 

Posted this multiple times before.

Edited by Khaleesi

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