December 16, 20178 yr Author On 12/13/2017 at 5:07 AM, RichardH95 said: How’s the script running? Also how stable is gp/h atm? Should be running well, I personally haven't farmed with it in a bit. Gp/hr should be pretty stable at around 300k p/h.
December 16, 20178 yr Paint doesn't work for me, the only thing that changes is run time and status, things like orbs made and profit stays at 0
December 19, 20178 yr Author On 12/16/2017 at 1:18 PM, solace fury said: Paint doesn't work for me, the only thing that changes is run time and status, things like orbs made and profit stays at 0 Pushed a fix for this. On 12/17/2017 at 1:06 PM, Hubbalicious said: Dammit, sorry I missed the trial i didnt get to use it. may i recieve another? Gave you one just now.
December 27, 20178 yr 8 hours ago, Molly said: You have one now. i checked my scripts list, and i couldnt find one
December 31, 20178 yr it takes out 162 instaed of 81 orbs many times, the bot does things way to quickly and messes up too many times Edited December 31, 20178 yr by Sia
December 31, 20178 yr this bot walks here constantly wasting tons and tons of time. Furthermore it has problems with putting and taking items from bank, sometimes taking 2x items and messing up and dcing. Molly
January 2, 20188 yr Author On 12/30/2017 at 1:32 PM, wraker said: Ban rate? Will depend on your botting habits. On 12/31/2017 at 8:54 AM, Sia said: it takes out 162 instaed of 81 orbs many times, the bot does things way to quickly and messes up too many times On 12/31/2017 at 5:37 PM, Sia said: this bot walks here constantly wasting tons and tons of time. Furthermore it has problems with putting and taking items from bank, sometimes taking 2x items and messing up and dcing. Molly If you notice these things happening close your client and restart it. The problem with withdrawing/bot moving too quickly seems to stem from the client not properly terminating or pausing the script when it should, this results in what appears to be multiple copies of the script running at once and causing issues. I've found a fix for the problem and will be implementing it. Trials given.
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