March 6, 201510 yr Just realized none of my scripts manage randoms, I thought it was a default thing for the client to take over them. Edited March 6, 201510 yr by twin 763
March 6, 201510 yr Just realized none of my scripts manage randoms, I thought it was a default thing for the client to take over them. The client handles them, but since they have become optional random support has faded. Its not really an essential function of a bot now, and it will only make things worse to use random solvers.
March 6, 201510 yr Author The client handles them, but since they have become optional random support has faded. Its not really an essential function of a bot now, and it will only make things worse to use random solvers. Hmm, I had to manually interact and tell dr.jerkyll or whatever to piss off. Does it only dismiss randoms that turn aggressive? or is there no point in dismissing them anymore?
March 6, 201510 yr Hmm, I had to manually interact and tell dr.jerkyll or whatever to piss off. Does it only dismiss randoms that turn aggressive? or is there no point in dismissing them anymore? No need to dismiss anything. Basically if you just ignore the random event it will go away lol. There is nothing more botlike than getting stuck in a random for 10 hours, so there is no point to even attempt to solve most of them.
March 6, 201510 yr Author No need to dismiss anything. Basically if you just ignore the random event it will go away lol. There is nothing more botlike than getting stuck in a random for 10 hours, so there is no point to even attempt to solve most of them. Ahh okay, I haven't sat down and watched a bot in awhile, just testing my mining script, and I saw it got a random and did nothing.
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