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Khal Caged Ogres


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Posted

Feedback: 

 

Great so far..

 

One issue:   With darts the range is too far to hit the Ogres at the back of the cage.. so what ends up happening is my character runs away from the cage looking extremely bot-like

 

If you could add a feature that checks if you're using darts and not attack the ogres at the back of the cage? 

 

Thanks!

 

Oh didn't knew the range was so small on them :/

I could make a option for it in the GUI ...

  • Like 1
  • 2 weeks later...
Posted (edited)

I train ranged at the ogre cage with cannon + bow for some pretty insane exp, any chance of this script supporting a cannon addition like that?

 

Cheers smile.png

 

EDIT: Also, i love the paint and particularly the kill count, any chance of adding a "kills per hour" to the current paint? Would be pretty cool!

Edited by Matto684
Posted

I train ranged at the ogre cage with cannon + bow for some pretty insane exp, any chance of this script supporting a cannon addition like that?

 

Cheers smile.png

 

EDIT: Also, i love the paint and particularly the kill count, any chance of adding a "kills per hour" to the current paint? Would be pretty cool!

 

Cannon won't be added most likely :/

I added the kills/h for you ^^

Posted

Cannon won't be added most likely :/

I added the kills/h for you ^^

Wicked thanks!

 

This script has been running flawlessly for me since i started using it yesterday, i really like the speed at which it performs actions most of all!

 

If i had one last request, would it be possible to add a special attack feature? For me particularly it's just the magic bow special, not a huge deal but maybe a nice addition if it's easy enough?

 

Cheers! :)

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