Jump to content

Khal Caged Ogres


Khaleesi

Recommended Posts

On 7/11/2018 at 3:58 AM, Etarc said:

Yeah, all part of the game though. (Literally)
Just trying to give feedback, seeing as I didn't run it long.
Didn't use telegrab, was ranging + cannoning.
I feel like a QOL update would be to have it reload the cannon at intervals maybe between 15-2 remaining.
Having it reload instantly after it runs out is a little off.

Well rs removed the ability to show us the amount of ammo stored in the cannon ...
I can only see if it's firing or if its empty .. :/

Link to comment
Share on other sites

  • 1 month later...
  • 2 weeks later...
  • 1 month later...

This script has been broken for over 2 weeks (at least since I bought it) and @Khaleesi has not responded to anyone complaining about this issue.

if you have looting enabled, as soon as a drop shows up the script clicks the level 2 enchant spell and will hover over the item and not do anything else for 2 minutes.

That's false advertisement (you say it telegrabs chosen seeds).

You also claim it has an amazing paint with statistics, but it doesn't even show xp gained or xp/hour, literally just how long it's been running.

Also it's extremely bot like - it only refills the cannon after it's completely empty (stopped spinning, has to refill, and then start firing again)

Plenty of other scripts actually refill the cannon before it's empty just like 99% of real players do.

These problems happen on both injection and mirror modes, and without telegrab, using this script is a huge money drain.

I'm requesting a refund and awaiting any response from @Khaleesi.

Link to comment
Share on other sites

2 hours ago, just tryna bot said:

This script has been broken for over 2 weeks (at least since I bought it) and @Khaleesi has not responded to anyone complaining about this issue.

if you have looting enabled, as soon as a drop shows up the script clicks the level 2 enchant spell and will hover over the item and not do anything else for 2 minutes.

That's false advertisement (you say it telegrabs chosen seeds).

You also claim it has an amazing paint with statistics, but it doesn't even show xp gained or xp/hour, literally just how long it's been running.

Also it's extremely bot like - it only refills the cannon after it's completely empty (stopped spinning, has to refill, and then start firing again)

Plenty of other scripts actually refill the cannon before it's empty just like 99% of real players do.

These problems happen on both injection and mirror modes, and without telegrab, using this script is a huge money drain.

I'm requesting a refund and awaiting any response from @Khaleesi.

Script updated to V1.12:
- Fixed telegrabbing

Xp per hour is is the stats tab, click the stats icon :)
Well I can only check if the cannon is full or empty, nothing in between actually ...
 

Edited by Khaleesi
Link to comment
Share on other sites

23 hours ago, Khaleesi said:

Script updated to V1.12:
- Fixed telegrabbing

Xp per hour is is the stats tab, click the stats icon :)
Well I can only check if the cannon is full or empty, nothing in between actually ...
 

Thanks, I'll try it out today.

Even if you can't see how many cannonballs are left, could you please please please please please add a (maybe toggled) feature where after each reload, there's a timer started for random(low=30, high=90) seconds, after which your script reloads the cannon and starts a new timer.

Right now though I'm afraid the reloading behavior looks really obvious, like no legitimate player will be present enough to always reload and restart the cannon within 2 seconds after it stops firing, but absent enough that they never once reload it before it's completely empty.

I would seriously appreciate it if you gave this some consideration, because besides it's really an amazing script otherwise.

Looking forward to your feedback!

Link to comment
Share on other sites

42 minutes ago, just tryna bot said:

Thanks, I'll try it out today.

Even if you can't see how many cannonballs are left, could you please please please please please add a (maybe toggled) feature where after each reload, there's a timer started for random(low=30, high=90) seconds, after which your script reloads the cannon and starts a new timer.

Right now though I'm afraid the reloading behavior looks really obvious, like no legitimate player will be present enough to always reload and restart the cannon within 2 seconds after it stops firing, but absent enough that they never once reload it before it's completely empty.

I would seriously appreciate it if you gave this some consideration, because besides it's really an amazing script otherwise.

Looking forward to your feedback!

Good suggestion, will take a look at it :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...