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Simple Crimson Swift catcher

Featured Replies

If there is stiill demand for this script, I know a lot more than when i first started. Due to their already being a paid one on the SDN, I can't release this because I want to keep it free. Anyway, I can add in wagtail support if anyone still wants it. Will be able to go side to side with my kebbit script once that fully releases. I'm testing wagtails out right now, so i'll see how that goes!

Virus total link:

https://www.virustotal.com/en/file/00d2347603abec089d70e0cef545b0bcd08ed2b8f1e9ecc17d67269fda24a52f/analysis/1425322428/

Updated link for 1.3 jar


Download Link:

[url="http://www.mediafire.com/download/3kggb2wbztk75vt/CrimsonCatcherFix.rar%5B/url]




I put it in a zip because when I just uploaded the jar, it gave me an issue, not sure if it being in a .zip is a big deal or not.

Let me know if you have any issues so I can fix it asap, from what I tested though, everything works fine. To use the script, run the character to Crimson Swifts, the script will do the rest! If this thread is missing anything mods let me know.
 

Updates

Version 1 - initial release very basic

Version 1.1 - multiple trap support

Version 1.2 - added option to bury or drop bones. changed dropping to drop/bury after every catch

Version 1.21 - worked out a few kinks that makes the script more reliable, current issue is once it reaches the end of hunting area, it will keep running away and going back. Will have this addressed tomorrow.

Version 1.3 - Fixed an issue where bot wouldn't check snares unless all snares had birds in them. Made the bot space the traps out by 1 space so he doesn't just keep walking up and up. Big shout out to isolate for that one!

To-do

Add option for tropical wagtails

Add a more indepth gui

Allow players to select whether they want the bones dropped or buried - DONE

Once hunter level is 19, have it auto walk to the tropical wagtails!


Due to the way the script counts how many traps are down, if you pause the script to manually pick them up, restart the script so it doesn't get confused! I put an updated version of the script. Let me know of that works better.

qAdUQ2x.png<--ran it on an account that started at level 1, got me 1-19 no issues,

Edited by twin 763

Script is really basic, will be expanding onto it a little bit, basically its only use is to get past the most annoying hunter level which is 1-20. Will be adding tropical wagtails most likely tomorrow/sunday, and support for the use of more than one Bird snare. As of right now it's in a really basic state for just the really low level hunting levels.

 

Virus Total for the .jar:

https://www.virustotal.com/en/file/c10aef4fca6e4572c18742cab166e3a7409e2e60c7272da350c47448ddf8f5ea/analysis/1425099135/

 

Download Link:

http://www.mediafire.com/download/3415afukyueawtr/CrimsonCatcher.zip

 

I put it in a zip because when I just uploaded the jar, it gave me an issue, not sure if it being in a .zip is a big deal or not.

 

Let me know if you have any issues so I can fix it asap, from what I tested though, everything works fine. To use the script, run the character to Crimson Swifts, the script will do the rest! If this thread is missing anything mods let me know.

Clean code as of http://www.mediafire.com/download/3415afukyueawtr/CrimsonCatcher.zip.

I think you got a little mixed up here though:

case LAY: 
      this.inventory.dropAllExcept(new String[] { "Bird snare", "Coins" });
      break;
case DROP: 
      this.inventory.interact("Lay", new String[] { "Bird snare" });
      sleep(random(2500, 3000));
      break; 
  • Author

Clean code as of http://www.mediafire.com/download/3415afukyueawtr/CrimsonCatcher.zip.

I think you got a little mixed up here though:

case LAY: 
      this.inventory.dropAllExcept(new String[] { "Bird snare", "Coins" });
      break;
case DROP: 
      this.inventory.interact("Lay", new String[] { "Bird snare" });
      sleep(random(2500, 3000));
      break; 

 

 

	case LAY:
			GroundItem snareOnFloor = groundItems.closest("Bird snare");
			if (snareOnFloor != null) {
				snareOnFloor.interact("Lay");
				sleep(random(2000,3000));
			}
			break;
		case DROP:
			inventory.dropAllExcept("Bird snare", "Coins");
			break;

Did you type that or is that from what the code I submitted said? Because these are the cases I have when I open eclipse.

	case LAY:
			GroundItem snareOnFloor = groundItems.closest("Bird snare");
			if (snareOnFloor != null) {
				snareOnFloor.interact("Lay");
				sleep(random(2000,3000));
			}
			break;
		case DROP:
			inventory.dropAllExcept("Bird snare", "Coins");
			break;

Did you type that or is that from what the code I submitted said? Because these are the cases I have when I open eclipse.

 

This is from the jar you submitted.

Maybe try another quick recompile to make sure?

Edited by Isolate

  • Author

still the same but if it works it works i guess XD

 

What are you doing to view the code from the jar?

What are you doing to view the code from the jar?

De-compiling it to see if it's safe.

Could you make it so it drops the bones and the raw bird meat, or burys the bones and drops the meat? Also making it so it sets the snare in the same spot everytime instead of moving one space every time.

Edited by revnantimp

  • Author

Could you make it so it drops the bones and the raw bird meat, or burys the bones and drops the meat? Also making it so it sets the snare in the same spot everytime instead of moving one space every time.

 

Working on a few things right now, just added multiple trap support, and yeah, i'll look into adding some kind of option where you can either drop or bury the bones! thanks for the suggestion!

  • Author

Could you make it so it drops the bones and the raw bird meat, or burys the bones and drops the meat? Also making it so it sets the snare in the same spot everytime instead of moving one space every time.

 

The option was added! changed a few other things too. Will look into moving it back to a certain position after a snare goes down next.

  • 2 weeks later...

Can't get mine to work, Sets up trap but dioesn't pick it up when a bird lands on it, am i setting it up wrong? is it working for you?

  • Author

Can't get mine to work, Sets up trap but dioesn't pick it up when a bird lands on it, am i setting it up wrong? is it working for you?

 

I haven't touched this script in a while, the new osbot might have messed it up, what version of osbot are you running?

 

Also, are you using the most recent version of it or an older version? The script that is, because I had an issue with one of the releases where I messed up picking the snare with the bird in it.

Edited by twin 763

I just downloaded your script a few days ago so it must be the new one, and i'm using osbot 2.3.41

 

  • Author

I just downloaded your script a few days ago so it must be the new one, and i'm using osbot 2.3.41

 

http://www.mediafire.com/download/3kggb2wbztk75vt/CrimsonCatcherFix.rar

Let me know if that works

I don't have any accounts that can run out to yanille right now, but this should work.

Also, this version has a catch incase you can't put a trap down somewhere, and should fix itself. I've just been looking through the code to see where I left off and everything should be fine with this.

Edited by twin 763

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