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Posted (edited)

Script was stuck at firing my butler. Luckily it didn't know what it do and didn't confirm. Would be nice if you could add a failsafe or extra check for this so the script doesn't get stuck here.

It's just a confirm message with "yes" and "no". The script clicking "no" there would be nice. Even though it shouldn't get there in the first place. happy.png

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Also noticed that when you're out of clay, it loops through the butler trying to get more clay from your bank. Even when there is no more clay in the bank.Β 

Edited by Maikie61
Posted

Script was stuck at firing my butler. Luckily it didn't know what it do and didn't confirm. Would be nice if you could add a failsafe or extra check for this so the script doesn't get stuck here.

It's just a confirm message with "yes" and "no". The script clicking "no" there would be nice. Even though it shouldn't get there in the first place. happy.png

Β 

Β 

Β 

Also noticed that when you're out of clay, it loops through the butler trying to get more clay from your bank. Even when there is no more clay in the bank.Β 

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Looking into this, in the future post the bug in the appropriate topic, in this case that would be the tabmaker topic, click the icon on the 1st page to be re-directed. :)

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