January 29, 201511 yr I know we currently have two scripts within our community that loot bones already on the ground, picks them up, and then buries them. I was searching for one that buries from Bank > bury all > re-loot more bones > repeat. It might be a bit lazy of me to say, but clicking 10,000 Big bones to get the prayer level that I needed is not fun, nor is begging others for their alters. I know the alternative options, but an alter would honestly have been more trouble until one reaches at a higher level of prayer 60-99 (my opinion). I just needed to get 1-43, and any extra is exactly that; extra levels. Creating a script that even does only supports West Varrock bank seems a bit easier than making it universal (all banks in RS). This way it won't be that hard for the developer, and for people like myself; we won't have massive numb fingers by the end of those 10,000 bones, lol. I'm sure this has been suggested multiple times, but the thing is this. I checked other sites as well, and none have such a bot. I love this community and how everyone is, and this is one way to surpass other sites. The small things are the subjects that create the biggest change. Anyways, Thank you.
January 29, 201511 yr A Script that literally just takes bones out of the nearest bank, buries them and repeats? Could probably write an overly-simplified script for you in 5 minutes or so EDIT: If this looks like what you need, I can compile it for you.. (Start with some bones already in inventory) package frostbug.boner; import org.osbot.rs07.api.filter.ActionFilter; import org.osbot.rs07.api.model.Item; import org.osbot.rs07.script.Script; import org.osbot.rs07.utility.ConditionalSleep; /** * Literally just bury bones * @author FrostBug */ public class Boner extends Script { private int boneId = -1; @Override public int onLoop() throws InterruptedException { int delay = random(10, 50); if(boneId > -1) { final long boneCount = inventory.getAmount(boneId); if(boneCount > 0) { if(bank.isOpen()) { delay = bank.close() ? random(500, 700) : random(180, 240); } else if(inventory.interact("Bury", boneId)) { if(new ConditionalSleep(3000) { @Override public boolean condition() throws InterruptedException { return !myPlayer().isAnimating() && inventory.getAmount(boneId) < boneCount; } }.sleep()) { delay = random(180, 240); } } } else if(!bank.isOpen()) { delay = bank.open() ? random(1000, 1300) : random(180, 240); } else { delay = bank.withdrawAll(boneId) ? random(500, 700) : random(180, 240); } } else { Item item = inventory.getItem(new ActionFilter<Item>("Bury")); this.boneId = item.getId(); } return delay; } } Edited January 29, 201511 yr by FrostBug
January 31, 201511 yr A Script that literally just takes bones out of the nearest bank, buries them and repeats? Could probably write an overly-simplified script for you in 5 minutes or so EDIT: If this looks like what you need, I can compile it for you.. (Start with some bones already in inventory) package frostbug.boner; import org.osbot.rs07.api.filter.ActionFilter; import org.osbot.rs07.api.model.Item; import org.osbot.rs07.script.Script; import org.osbot.rs07.utility.ConditionalSleep; /** * Literally just bury bones * @author FrostBug */ public class Boner extends Script { private int boneId = -1; @Override public int onLoop() throws InterruptedException { int delay = random(10, 50); if(boneId > -1) { final long boneCount = inventory.getAmount(boneId); if(boneCount > 0) { if(bank.isOpen()) { delay = bank.close() ? random(500, 700) : random(180, 240); } else if(inventory.interact("Bury", boneId)) { if(new ConditionalSleep(3000) { @Override public boolean condition() throws InterruptedException { return !myPlayer().isAnimating() && inventory.getAmount(boneId) < boneCount; } }.sleep()) { delay = random(180, 240); } } } else if(!bank.isOpen()) { delay = bank.open() ? random(1000, 1300) : random(180, 240); } else { delay = bank.withdrawAll(boneId) ? random(500, 700) : random(180, 240); } } else { Item item = inventory.getItem(new ActionFilter<Item>("Bury")); this.boneId = item.getId(); } return delay; } } that's exactly what he needsIf you didn't do it I was about to lol