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[Request] Functioning Prayer bones bury

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I know we currently have two scripts within our community that loot bones already on the ground, picks them up, and then buries them.

 

I was searching for one that buries from Bank > bury all > re-loot more bones > repeat.

 

It might be a bit lazy of me to say, but clicking 10,000 Big bones to get the prayer level that I needed is not fun, nor is begging others for their alters. 

 

I know the alternative options, but an alter would honestly have been more trouble until one reaches at a higher level of prayer 60-99 (my opinion). I just needed to get 1-43, and any extra is exactly that; extra levels.

 

Creating a script that even does only supports West Varrock bank seems a bit easier than making it universal (all banks in RS). This way it won't be that hard for the developer, and for people like myself; we won't have massive numb fingers by the end of those 10,000 bones, lol.

 

 

 

I'm sure this has been suggested multiple times, but the thing is this. I checked other sites as well, and none have such a bot. I love this community and how everyone is, and this is one way to surpass other sites. 

 

The small things are the subjects that create the biggest change.

 

Anyways,

 

Thank you.

A Script that literally just takes bones out of the nearest bank, buries them and repeats?

Could probably write an overly-simplified script for you in 5 minutes or so

 

EDIT:

If this looks like what you need, I can compile it for you.. (Start with some bones already in inventory)

package frostbug.boner;

import org.osbot.rs07.api.filter.ActionFilter;
import org.osbot.rs07.api.model.Item;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.utility.ConditionalSleep;

/**
 * Literally just bury bones
 * @author FrostBug
 */
public class Boner extends Script {

    private int boneId = -1;   

    @Override
    public int onLoop() throws InterruptedException {
        int delay = random(10, 50);
        if(boneId > -1) {
            final long boneCount = inventory.getAmount(boneId);
            if(boneCount > 0) {
                if(bank.isOpen()) {
                    delay = bank.close() ? random(500, 700) : random(180, 240);
                } else if(inventory.interact("Bury", boneId)) {
                    if(new ConditionalSleep(3000) {
                        @Override
                        public boolean condition() throws InterruptedException {
                            return !myPlayer().isAnimating()
                                    && inventory.getAmount(boneId) < boneCount;
                        }
                    }.sleep()) {
                        delay = random(180, 240);
                    }
                }
            } else if(!bank.isOpen()) {
                delay = bank.open() ? random(1000, 1300) : random(180, 240);
            } else {
                delay = bank.withdrawAll(boneId) ? random(500, 700) : random(180, 240);
            }
        } else {
            Item item = inventory.getItem(new ActionFilter<Item>("Bury"));
            this.boneId = item.getId();
        }
        return delay;
    }   
}


 

 

Edited by FrostBug

A Script that literally just takes bones out of the nearest bank, buries them and repeats?

Could probably write an overly-simplified script for you in 5 minutes or so

 

EDIT:

If this looks like what you need, I can compile it for you.. (Start with some bones already in inventory)

package frostbug.boner;

import org.osbot.rs07.api.filter.ActionFilter;
import org.osbot.rs07.api.model.Item;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.utility.ConditionalSleep;

/**
 * Literally just bury bones
 * @author FrostBug
 */
public class Boner extends Script {

    private int boneId = -1;   

    @Override
    public int onLoop() throws InterruptedException {
        int delay = random(10, 50);
        if(boneId > -1) {
            final long boneCount = inventory.getAmount(boneId);
            if(boneCount > 0) {
                if(bank.isOpen()) {
                    delay = bank.close() ? random(500, 700) : random(180, 240);
                } else if(inventory.interact("Bury", boneId)) {
                    if(new ConditionalSleep(3000) {
                        @Override
                        public boolean condition() throws InterruptedException {
                            return !myPlayer().isAnimating()
                                    && inventory.getAmount(boneId) < boneCount;
                        }
                    }.sleep()) {
                        delay = random(180, 240);
                    }
                }
            } else if(!bank.isOpen()) {
                delay = bank.open() ? random(1000, 1300) : random(180, 240);
            } else {
                delay = bank.withdrawAll(boneId) ? random(500, 700) : random(180, 240);
            }
        } else {
            Item item = inventory.getItem(new ActionFilter<Item>("Bury"));
            this.boneId = item.getId();
        }
        return delay;
    }   
}

that's exactly what he needs

If you didn't do it I was about to lol

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