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getinventory

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i am trying to use this code in onLoop class. i dont understand what am i doing wrong, if i write client.getinventory code in i get error : Cannot resolve method 'getinventory()'.

 

i'm trying to make an if statement. if(!this.client.getInventory().contains()){}

Edited by holyfoxx

  • 4 weeks later...

oh i got it, now im using , inventory.isFull()

 

inventory.isFull() keeps running as an error for me.. :(

Will run perfectly like this:

    private State getState() {
    	Entity tree = objects.closest("Tree");
    	if(!inventory.isEmpty())
    		return State.DROP;
    	if (tree != null)
    		return State.CUT;
    	return State.WAIT;

but if i throw in the .isFull() the script won't run at all:

    private State getState() {
    	Entity tree = objects.closest("Tree");
    	if(!inventory.isFull())
    		return State.DROP;
    	if (tree != null)
    		return State.CUT;
    	return State.WAIT;

pls halp (:

inventory.isFull() keeps running as an error for me.. sad.png

Will run perfectly like this:

    private State getState() {
    	Entity tree = objects.closest("Tree");
    	if(!inventory.isEmpty())
    		return State.DROP;
    	if (tree != null)
    		return State.CUT;
    	return State.WAIT;

but if i throw in the .isFull() the script won't run at all:

    private State getState() {
    	Entity tree = objects.closest("Tree");
    	if(!inventory.isFull())
    		return State.DROP;
    	if (tree != null)
    		return State.CUT;
    	return State.WAIT;

pls halp (:

 

If inventory isn't full, drop? Remember to remove the ! before the boolean (it was !isEmpty now !isFull) they are opposite so it should be if (getInventory().isFull())

 

Or is the isFull causing an actual error? 

Edited by Czar

If inventory isn't full, drop? Remember to remove the ! before the boolean (it was !isEmpty now !isFull) they are opposite so it should be if (getInventory().isFull())

 

Or is the isFull causing an actual error? 

 

THANKS! this fixed it(for this issue at least) +1!!

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