February 21, 201510 yr Author does not show anything when I use range. Oops, I only designed it for melee, silly me. Did it perform well (excluding the paint)? Judging by the 6 hours I assume it did Next update will include a fixed paint for range, and less robotic interaction
February 22, 201510 yr Oops, I only designed it for melee, silly me. Did it perform well (excluding the paint)? Judging by the 6 hours I assume it did Next update will include a fixed paint for range, and less robotic interaction yup its worked really well, but once i was out of knives it just kicked them for 60k xp lol. Not that i have a problem with that.
February 22, 201510 yr lol i left this script on last night and ate all my food. 2500 lobsters gone lol
February 22, 201510 yr Author lol i left this script on last night and ate all my food. 2500 lobsters gone lol Lmao i'm sorry man I don't know what/why/how that is happening Perhaps my next update will fix it, I will add double checks for hp before eating (one with skill and other with getHealth())
February 22, 201510 yr It ran for about an hour, and i came to check on it and it's just eating all my shark
February 22, 201510 yr Author It ran for about an hour, and i came to check on it and it's just eating all my shark New update in ~30 minutes.
February 22, 201510 yr Author Alright, I pushed a mini update (version 1.5) which checks for hp using a different method, hopefully this one will fix it. I'm levelling an account atm and I will be able to test it in a few days, meanwhile I will still be pushing technical updates.
February 26, 201510 yr Hey, add proper Potion support to this soon. One thing I noticed is when you got pots in your inventory and it drinks it, it has a hard time dropping the vial like the experiments will attack the character but character wont attack back due to trying to drop vial or something, please look into that.
February 27, 201510 yr Author Version 1.5 - Added arrow looting (random timer, picks up 3+ arrows) - Fixed vial dropping - Combat improvements (clicking)
February 27, 201510 yr May I suggest one more thing? Instead of having like Load Inventory, why not just do a small little GUI for a setup? The GUI can include of: Spot to train, West/East. Putting Potion Support(Heck you can even make it ID, and we can just put potion id for (4) dosage of potions. Special Attacks can be nice Food choice(Can be ID aswell) When to heal(Could be a nice Antiban thing, if that does matter. Choosing a percentage) But all this I don't expect you to add asap, take your time and rather do it efficiently!
February 27, 201510 yr Author Well the loadout replaces the potions and the food choice, since whatever potion/food is in the inventory, the script will identify and drink/eat, and the time to heal can any time below full hp - food heal (80hp - 20 for shark), so it must be random, although if you really want to choose when to eat.. I can add it. Special attacks is one which I will definitely add from that list, as well as west/east option. IDs are a thing of the past, I need to identify the food and potions, and delegate all the 'id finding' work to the script, not the user. The user must be able to click, run and enjoy. Not spend time find IDs and crap Version 1.55 coming soon! EDIT: Thanks for the suggestions btw Edited February 27, 201510 yr by Czar
February 27, 201510 yr Nice nice, that works too! I guess the Loadout system is nice too I am just new to it haha so its a bit too futuristic-like for me if you get me. You can also make it Spot training West/East randomized so i.e It takes full Inv of food/potions and trains at West, the next trip it will train East. Could be a nice Antiban thing.
February 27, 201510 yr Here, it just randomly stopped fighting, the experiment would attack the character but character wouldn't hit back.
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