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please fix combat bug

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Hi i purchased script Dream fighter  3 weeks ago everything is working well in melee combat . In range combat with safe spot there is a bug i would like to bring up . I talk on the phone with the owner of the Dream fighter script and he told me is the OSBot client that needs to be fixed at this point . -----> RANGE SAFE SPOT DON'T WORK ( is buggy ) . The client wont allow  any combat without walking next to the target first . Therefore using the mini map walks close to the target first witch makes :  it  #1 look like a bot , #2 def 1 pures get hit a lot because they have to leave the safe spot  , # waste of time . (So what happens is ... even when the safe spot is set  the character still walks out the safe spot ...walks near the target (ex : hill giant ) attacks once ( 1 arrow ) runs back to safe spot ( get's hit coupple times ) then finaly attacks the target again ) . To get to the point i would really appreciate if someone would take a look at this and fix it... A bot that does nothing else but sits in a safe spot and attacks" targets in range" from the safe spot without moving is harder to detect  that is a bot,   because it looks more efficient and more human like , and everyone who has an ava's acumulator or doesn't care about arrows or loot at all and all they want is range experience will value this a lot . Me personally will donate asap after this problem will be fixed ( RANGE FROM SAFE SPOT ) . thank you so much please reply!

 

To clarify:

 

There should be an interact method in OSBot that will take a boolean indicating whether the player should be allowed to move. If the arg is set false, the interact method should just rotate camera and interact without moving.

  • Author

Hi i purchased script Dream fighter  3 weeks ago everything is working well in melee combat . In range combat with safe spot there is a bug i would like to bring up . I talk on the phone with the owner of the Dream fighter script and he told me is the OSBot client that needs to be fixed at this point . -----> RANGE SAFE SPOT DON'T WORK ( is buggy ) . The client wont allow  any combat without walking next to the target first . Therefore using the mini map walks close to the target first witch makes :  it  #1 look like a bot , #2 def 1 pures get hit a lot because they have to leave the safe spot  , # waste of time . (So what happens is ... even when the safe spot is set  the character still walks out the safe spot ...walks near the target (ex : hill giant ) attacks once ( 1 arrow ) runs back to safe spot ( get's hit coupple times ) then finaly attacks the target again ) . To get to the point i would really appreciate if someone would take a look at this and fix it... A bot that does nothing else but sits in a safe spot and attacks" targets in range" from the safe spot without moving is harder to detect  that is a bot,   because it looks more efficient and more human like , and everyone who has an ava's acumulator or doesn't care about arrows or loot at all and all they want is range experience will value this a lot . Me personally will donate asap after this problem will be fixed ( RANGE FROM SAFE SPOT ) . thank you so much please reply!

you basically saying that there is a setting that i am missing out on that indicates weather the character should more or not before attacking?

  • Author

i tryed everything and i looked every where ...and i am afraid this option to attack from safe spot needs to be added because is not there ...  i'm 27 years old ... i wouldn't say is not there without checking please do me   a favor please  check your self and tell me exactly where is it... because when you say  OSBot "should " have ... via text message i'm not sure what that means ... greatly appreciated thank you!

So the client is responsible for disabling movement when in combat? This is an OSBot bug? @Ericthecmh do you mind making a tracker suggestion for specifically what you would like updated in the API?

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