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OSBot 2.2.33 - Random events + patches

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As promised, today I wrote the random event dismissing system. In "Account Settings" you will find that the "Dismiss all randoms" checkbox is now enabled. When you enable this checkbox, the following randoms will be overrided:

 

-Bee Keeper

-Drill Demon

-Evil Bob

-Freaky Forester

-Grave Digger

-Miles Giles Niles

-Molly

-Prison Pete

-Sandwich Lady

-Talking Randoms 

 

Instead of actually solving the random event, the bot will interact with the random and click "Dismiss". Furthermore, the Exp Reward setting in "Account Settings" now updates correctly. 

 

Finally, I've worked with a few members to include @TryhardProductio and @darkxor in an attempt fix the "Add Account" button issue. If you still cannot see all the options under Account Settings, please let me know immediately. I did not get around to testing the new random event dismissing, so please let me know if it works.

 

Thanks for your support,

-Alek

Thankyou, keep up the good work.

-Talking Randoms

What randoms does this include? Where is the genie random?

Why would you want random events hanging around anyways? Why wouldn't you set it up so that any randoms that are not selected to be solved, are dismissed. wacko.png

  • Author

Why would you want random events hanging around anyways? Why wouldn't you set it up so that any randoms that are not selected to be solved, are dismissed. wacko.png

Not all randoms can be solved by simply dismissing. How do you dismiss an experience lamp in your inventory?

Not all randoms can be solved by simply dismissing. How do you dismiss an experience lamp in your inventory?

When I check "dismiss all", look at all the random events that are not dismissed:

8a86fa21af9e5b6e714cd68f83314b60.pnga06b0baa60495055455e36994c752bc3.png

 

Is this because they are still being worked on?

  • Author

When I check "dismiss all", look at all the random events that are not dismissed:

8a86fa21af9e5b6e714cd68f83314b60.pnga06b0baa60495055455e36994c752bc3.png

 

Is this because they are still being worked on?

Frog Cave - Won't dismiss because you can't "Dismiss" once you are already in the cave

Frog Queen - All npcs are called "Frog", looking into if there are other npcs besides randoms called "frog"

Maze - Already handled by "Mysterious Old Man" (I suppose I could disable this one)

Lost and Found - Don't even know what this is, I'll look into it

Pinball - I don't know the NPC that asks you if you would like to start the random. A troll maybe?

Surprise Exam - I don't know the NPC that asks you if you would like to start the random. Dragon Teacher?

XP Reward - Can't dismiss an xp lamp in your inventory

Mysterious Box - Solves a mysterious box in your inventory, you can't dismiss it

Pillory Cage - I don't know the name of the NPC that asks you if you would like to start the random. Prison Guard?

Frog Cave - Won't dismiss because you can't "Dismiss" once you are already in the cave

Frog Queen - All npcs are called "Frog", looking into if there are other npcs besides randoms called "frog"

Maze - Already handled by "Mysterious Old Man" (I suppose I could disable this one)

Lost and Found - Don't even know what this is, I'll look into it

Pinball - I don't know the NPC that asks you if you would like to start the random. A troll maybe?

Surprise Exam - I don't know the NPC that asks you if you would like to start the random. Dragon Teacher?

XP Reward - Can't dismiss an xp lamp in your inventory

Mysterious Box - Solves a mysterious box in your inventory, you can't dismiss it

Pillory Cage - I don't know the name of the NPC that asks you if you would like to start the random. Prison Guard?

 

Thanks for clearing that up a little better.

This is the 'Lost and Found random: http://runescape.wikia.com/wiki/Lost_and_Found

Yes, the Pinball random has a troll that will appear and ask you.

Not sure about some of the other randoms for now, but I think that the NPC descriptions that you gave are accurate. I'll try to let you know if I find out more about these, though.

Hard work pays off. Keep it up

p.s. Would you be able to make the Genie random seperate from the "Talking Randoms" so that we can enable it? (I think most people would agree because of the XP reward). Else, you could have an implicit dismiss for all individual randoms that are not selected, instead of the "dismiss all".

  • Author

p.s. Would you be able to make the Genie random seperate from the "Talking Randoms" so that we can enable it? (I think most people would agree because of the XP reward). Else, you could have an implicit dismiss for all individual randoms that are not selected, instead of the "dismiss all".

 

Yep, I think Genie really needs to be its own event.

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