The Hero of Time Posted August 15, 2014 Share Posted August 15, 2014 http://services.runescape.com/m=forum/forums.ws?380,381,82,65455088 Ability to build your own bridges over rivers these are also interesting If you don’t want the artisan skill as a whole, should we introduce a level 20 tree called the Ash tree? If you don’t want the artisan skill as a whole, should we introduce a level 50 tree called the Elm tree? If you don’t want the artisan skill as a whole, should we introduce a level 85 tree called the Redwood tree? If you don’t want the artisan skill as a whole, should we introduce a level 60 quartz ore? If you don’t want the artisan skill as a whole, should we introduce a level 80 hunter creature called the great kyatt? If you don’t want the artisan skill as a whole, should we introduce a level 85 hunter creature called the wolverine? If you don’t want the artisan skill as a whole, should we add fish fillets as described in the developer blog to the cooking skill? If you don’t want the artisan skill as a whole, should we add carvings as described in the developer blog to the crafting skill? If you don’t want the artisan skill as a whole, should we add artisan tools as described in the developer blog to the crafting skill? If you don’t want the artisan skill as a whole, should we add totems as described in the developer blog to the firemaking and crafting skill? If you don’t want the artisan skill as a whole, should we add two handed crossbows as described in the developer blog to the fletching skill? If you don’t want the artisan skill as a whole, should we add slow burners as described in the developer blog to the firemaking and herblore skill? If you don’t want the artisan skill as a whole, should we add combining runes as described in the developer blog to the runecrafting skill? If you don’t want the artisan skill as a whole, should we add construction shortcuts as described in the developer blog to the construction skill? If you don’t want the artisan skill as a whole, should we add quartz figurines as described in the developer blog to the crafting and construction skill? If you don’t want the artisan skill as a whole, should we add the clothing and farming additions as described in the developer blog to the farming and crafting skill? Link to comment Share on other sites More sharing options...
RoomScape Posted August 15, 2014 Share Posted August 15, 2014 So many extra things, lol. Link to comment Share on other sites More sharing options...
The Hero of Time Posted August 15, 2014 Author Share Posted August 15, 2014 So many extra things, lol. ikr btw look at skype Link to comment Share on other sites More sharing options...
Anaesthetic Posted August 15, 2014 Share Posted August 15, 2014 Damn, that sounds interesting. Seems like a fun skill, but I'd like to see the skill cape Link to comment Share on other sites More sharing options...