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Interesting! :O


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http://services.runescape.com/m=forum/forums.ws?380,381,82,65455088

 

 

 

  • Ability to build your own bridges over rivers

 

these are also interesting

 

 

  • If you don’t want the artisan skill as a whole, should we introduce a level 20 tree called the Ash tree?
  • If you don’t want the artisan skill as a whole, should we introduce a level 50 tree called the Elm tree?
  • If you don’t want the artisan skill as a whole, should we introduce a level 85 tree called the Redwood tree?
  • If you don’t want the artisan skill as a whole, should we introduce a level 60 quartz ore?
  • If you don’t want the artisan skill as a whole, should we introduce a level 80 hunter creature called the great kyatt?
  • If you don’t want the artisan skill as a whole, should we introduce a level 85 hunter creature called the wolverine?
  • If you don’t want the artisan skill as a whole, should we add fish fillets as described in the developer blog to the cooking skill?
  • If you don’t want the artisan skill as a whole, should we add carvings as described in the developer blog to the crafting skill?
  • If you don’t want the artisan skill as a whole, should we add artisan tools as described in the developer blog to the crafting skill?
  • If you don’t want the artisan skill as a whole, should we add totems as described in the developer blog to the firemaking and crafting skill?
  • If you don’t want the artisan skill as a whole, should we add two handed crossbows as described in the developer blog to the fletching skill?
  • If you don’t want the artisan skill as a whole, should we add slow burners as described in the developer blog to the firemaking and herblore skill?
  • If you don’t want the artisan skill as a whole, should we add combining runes as described in the developer blog to the runecrafting skill?
  • If you don’t want the artisan skill as a whole, should we add construction shortcuts as described in the developer blog to the construction skill?
  • If you don’t want the artisan skill as a whole, should we add quartz figurines as described in the developer blog to the crafting and construction skill?
  • If you don’t want the artisan skill as a whole, should we add the clothing and farming additions as described in the developer blog to the farming and crafting skill?
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