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FrostBugs' DungeonCrawler game


FrostBug

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Thanks to and @Alek, I got back into 'that' mood..

 

This is a game I was working on a few years ago

 

This is a short clip of the level I just whipped up, in action

http://i.gyazo.com/d3cfb71c68feb7318654f8e51c46f3e7.mp4

P56pbOf.png

 

This is the level editor:

PdSt74C.png

 

4U8palW.png

 

Might have to actually finish the game this time around

 

Also working are:

- Damaging arrow traps

- Level / Sub-area transitions (Fade-in / Fade-out)

- Sound effects

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My game and level editor rely completely on the keyboard, which poses some very interesting challenges if my game decides to use more sprites/entities. I'm envious of your editor, I feel like it's the core of making a scalable game. Glad to see other people are starting to make games as well, it sure is a nice break from scripting (uses more of your skill set).

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The dungeon editor seems really solid, I made one a while back and hardly had as many features as yours does, might pick up something similar some time, game development(imo) is one of the hardest fields to program in, partially due to the fact that everyone has great ideas for games but then realise how hard it is to implement everything

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